85 lines
3.3 KiB
C#
85 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
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namespace BlendFile.DNA {
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public struct MovieTrackingSettings {
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public short default_motion_model;
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public short default_algorithm_flag;
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public float default_minimum_correlation;
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public short default_pattern_size;
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public short default_search_size;
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public short default_frames_limit;
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public short default_margin;
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public short default_pattern_match;
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public short default_flag;
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public float default_weight;
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public short motion_flag;
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public short speed;
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public int keyframe1;
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public int keyframe2;
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public int reconstruction_flag;
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public int refine_camera_intrinsics;
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public float dist;
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public int clean_frames;
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public int clean_action;
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public float clean_error;
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public float object_distance;
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public MovieTrackingSettings(
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short default_motion_model,
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short default_algorithm_flag,
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float default_minimum_correlation,
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short default_pattern_size,
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short default_search_size,
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short default_frames_limit,
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short default_margin,
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short default_pattern_match,
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short default_flag,
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float default_weight,
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short motion_flag,
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short speed,
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int keyframe1,
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int keyframe2,
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int reconstruction_flag,
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int refine_camera_intrinsics,
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float dist,
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int clean_frames,
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int clean_action,
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float clean_error,
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float object_distance) {
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this.default_motion_model = default_motion_model;
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this.default_algorithm_flag = default_algorithm_flag;
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this.default_minimum_correlation = default_minimum_correlation;
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this.default_pattern_size = default_pattern_size;
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this.default_search_size = default_search_size;
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this.default_frames_limit = default_frames_limit;
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this.default_margin = default_margin;
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this.default_pattern_match = default_pattern_match;
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this.default_flag = default_flag;
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this.default_weight = default_weight;
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this.motion_flag = motion_flag;
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this.speed = speed;
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this.keyframe1 = keyframe1;
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this.keyframe2 = keyframe2;
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this.reconstruction_flag = reconstruction_flag;
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this.refine_camera_intrinsics = refine_camera_intrinsics;
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this.dist = dist;
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this.clean_frames = clean_frames;
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this.clean_action = clean_action;
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this.clean_error = clean_error;
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this.object_distance = object_distance;
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}
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}
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}
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