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BlenderSharp/BlendFile/DNA/NodeShaderVectTransform.cs

30 lines
946 B
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public struct NodeShaderVectTransform {
public int type;
public int convert_from;
public int convert_to;
public char[] _pad = new System.Char[4];
public NodeShaderVectTransform(int type, int convert_from, int convert_to, char[] _pad) {
this.type = type;
this.convert_from = convert_from;
this.convert_to = convert_to;
this._pad = _pad;
}
}
}