79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
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namespace BlendFile.DNA {
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public class ParticleData {
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public ParticleKey state;
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public ParticleKey prev_state;
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public HairKey ptr_hair;
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public ParticleKey ptr_keys;
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public BoidParticle ptr_boid;
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public int totkey;
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public float time;
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public float lifetime;
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public float dietime;
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public int num;
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public int num_dmcache;
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public float[] fuv = new System.Single[4];
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public float foffset;
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public float size;
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public float sphdensity;
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public char[] _pad = new System.Char[4];
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public int hair_index;
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public short flag;
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public short alive;
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public ParticleData(
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ParticleKey state,
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ParticleKey prev_state,
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HairKey ptr_hair,
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ParticleKey ptr_keys,
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BoidParticle ptr_boid,
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int totkey,
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float time,
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float lifetime,
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float dietime,
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int num,
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int num_dmcache,
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float[] fuv,
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float foffset,
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float size,
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float sphdensity,
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char[] _pad,
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int hair_index,
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short flag,
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short alive) {
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this.state = state;
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this.prev_state = prev_state;
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this.ptr_hair = ptr_hair;
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this.ptr_keys = ptr_keys;
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this.ptr_boid = ptr_boid;
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this.totkey = totkey;
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this.time = time;
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this.lifetime = lifetime;
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this.dietime = dietime;
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this.num = num;
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this.num_dmcache = num_dmcache;
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this.fuv = fuv;
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this.foffset = foffset;
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this.size = size;
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this.sphdensity = sphdensity;
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this._pad = _pad;
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this.hair_index = hair_index;
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this.flag = flag;
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this.alive = alive;
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}
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}
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}
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