Files
BlenderSharp/BlendFile/DNA/RimShaderFxData.cs

42 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public struct RimShaderFxData {
public ShaderFxData shaderfx;
public int[] offset = new System.Int32[2];
public int flag;
public float[] rim_rgb = new System.Single[3];
public float[] mask_rgb = new System.Single[3];
public int mode;
public int[] blur = new System.Int32[2];
public int samples;
public char[] _pad = new System.Char[4];
public ShaderFxData_Runtime runtime;
public RimShaderFxData(ShaderFxData shaderfx, int[] offset, int flag, float[] rim_rgb, float[] mask_rgb, int mode, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.offset = offset;
this.flag = flag;
this.rim_rgb = rim_rgb;
this.mask_rgb = mask_rgb;
this.mode = mode;
this.blur = blur;
this.samples = samples;
this._pad = _pad;
this.runtime = runtime;
}
}
}