Files
BlenderSharp/BlendFile/DNA/SceneDisplay.cs

42 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public struct SceneDisplay {
public float[] light_direction = new System.Single[3];
public float shadow_shift;
public float shadow_focus;
public float matcap_ssao_distance;
public float matcap_ssao_attenuation;
public int matcap_ssao_samples;
public char viewport_aa;
public char render_aa;
public char[] _pad = new System.Char[6];
public View3DShading shading;
public SceneDisplay(float[] light_direction, float shadow_shift, float shadow_focus, float matcap_ssao_distance, float matcap_ssao_attenuation, int matcap_ssao_samples, char viewport_aa, char render_aa, char[] _pad, View3DShading shading) {
this.light_direction = light_direction;
this.shadow_shift = shadow_shift;
this.shadow_focus = shadow_focus;
this.matcap_ssao_distance = matcap_ssao_distance;
this.matcap_ssao_attenuation = matcap_ssao_attenuation;
this.matcap_ssao_samples = matcap_ssao_samples;
this.viewport_aa = viewport_aa;
this.render_aa = render_aa;
this._pad = _pad;
this.shading = shading;
}
}
}