106 lines
4.7 KiB
C#
106 lines
4.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
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namespace BlendFile.DNA {
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public struct View3DOverlay {
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public int flag;
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public int edit_flag;
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public float normals_length;
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public float normals_constant_screen_size;
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public int paint_flag;
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public int wpaint_flag;
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public float texture_paint_mode_opacity;
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public float vertex_paint_mode_opacity;
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public float weight_paint_mode_opacity;
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public float sculpt_mode_mask_opacity;
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public float sculpt_mode_face_sets_opacity;
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public float viewer_attribute_opacity;
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public float xray_alpha_bone;
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public float bone_wire_alpha;
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public float fade_alpha;
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public float wireframe_threshold;
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public float wireframe_opacity;
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public float retopology_offset;
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public float gpencil_paper_opacity;
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public float gpencil_grid_opacity;
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public float gpencil_fade_layer;
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public float[] gpencil_grid_color = new System.Single[3];
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public float[] gpencil_grid_scale = new System.Single[2];
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public float[] gpencil_grid_offset = new System.Single[2];
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public int gpencil_grid_subdivisions;
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public float gpencil_vertex_paint_opacity;
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public int handle_display;
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public float sculpt_curves_cage_opacity;
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public View3DOverlay(
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int flag,
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int edit_flag,
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float normals_length,
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float normals_constant_screen_size,
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int paint_flag,
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int wpaint_flag,
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float texture_paint_mode_opacity,
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float vertex_paint_mode_opacity,
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float weight_paint_mode_opacity,
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float sculpt_mode_mask_opacity,
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float sculpt_mode_face_sets_opacity,
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float viewer_attribute_opacity,
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float xray_alpha_bone,
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float bone_wire_alpha,
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float fade_alpha,
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float wireframe_threshold,
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float wireframe_opacity,
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float retopology_offset,
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float gpencil_paper_opacity,
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float gpencil_grid_opacity,
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float gpencil_fade_layer,
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float[] gpencil_grid_color,
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float[] gpencil_grid_scale,
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float[] gpencil_grid_offset,
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int gpencil_grid_subdivisions,
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float gpencil_vertex_paint_opacity,
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int handle_display,
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float sculpt_curves_cage_opacity) {
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this.flag = flag;
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this.edit_flag = edit_flag;
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this.normals_length = normals_length;
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this.normals_constant_screen_size = normals_constant_screen_size;
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this.paint_flag = paint_flag;
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this.wpaint_flag = wpaint_flag;
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this.texture_paint_mode_opacity = texture_paint_mode_opacity;
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this.vertex_paint_mode_opacity = vertex_paint_mode_opacity;
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this.weight_paint_mode_opacity = weight_paint_mode_opacity;
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this.sculpt_mode_mask_opacity = sculpt_mode_mask_opacity;
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this.sculpt_mode_face_sets_opacity = sculpt_mode_face_sets_opacity;
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this.viewer_attribute_opacity = viewer_attribute_opacity;
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this.xray_alpha_bone = xray_alpha_bone;
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this.bone_wire_alpha = bone_wire_alpha;
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this.fade_alpha = fade_alpha;
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this.wireframe_threshold = wireframe_threshold;
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this.wireframe_opacity = wireframe_opacity;
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this.retopology_offset = retopology_offset;
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this.gpencil_paper_opacity = gpencil_paper_opacity;
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this.gpencil_grid_opacity = gpencil_grid_opacity;
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this.gpencil_fade_layer = gpencil_fade_layer;
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this.gpencil_grid_color = gpencil_grid_color;
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this.gpencil_grid_scale = gpencil_grid_scale;
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this.gpencil_grid_offset = gpencil_grid_offset;
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this.gpencil_grid_subdivisions = gpencil_grid_subdivisions;
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this.gpencil_vertex_paint_opacity = gpencil_vertex_paint_opacity;
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this.handle_display = handle_display;
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this.sculpt_curves_cage_opacity = sculpt_curves_cage_opacity;
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}
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}
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}
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