Files
BlenderSharp/BlendFile/DNA/bKinematicConstraint.cs

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class bKinematicConstraint {
public Object ptr_tar;
public short iterations;
public short flag;
public short rootbone;
public short max_rootbone;
public char[] subtarget = new System.Char[64];
public Object ptr_poletar;
public char[] polesubtarget = new System.Char[64];
public float poleangle;
public float weight;
public float orientweight;
public float[] grabtarget = new System.Single[3];
public short type;
public short mode;
public float dist;
public bKinematicConstraint(Object ptr_tar, short iterations, short flag, short rootbone, short max_rootbone, char[] subtarget, Object ptr_poletar, char[] polesubtarget, float poleangle, float weight, float orientweight, float[] grabtarget, short type, short mode, float dist) {
this.ptr_tar = ptr_tar;
this.iterations = iterations;
this.flag = flag;
this.rootbone = rootbone;
this.max_rootbone = max_rootbone;
this.subtarget = subtarget;
this.ptr_poletar = ptr_poletar;
this.polesubtarget = polesubtarget;
this.poleangle = poleangle;
this.weight = weight;
this.orientweight = orientweight;
this.grabtarget = grabtarget;
this.type = type;
this.mode = mode;
this.dist = dist;
}
}
}