Files
BlenderSharp/BlendFile/DNA/bPose.cs

50 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class bPose {
public ListBase chanbase;
public GHash ptr_chanhash;
public bPoseChannel ptr_ptr_chan_array;
public short flag;
public char[] _pad = new System.Char[2];
public float ctime;
public float[] stride_offset = new System.Single[3];
public float[] cyclic_offset = new System.Single[3];
public ListBase agroups;
public int active_group;
public int iksolver;
public object ptr_ikdata;
public object ptr_ikparam;
public bAnimVizSettings avs;
public bPose(ListBase chanbase, GHash ptr_chanhash, bPoseChannel ptr_ptr_chan_array, short flag, char[] _pad, float ctime, float[] stride_offset, float[] cyclic_offset, ListBase agroups, int active_group, int iksolver, object ptr_ikdata, object ptr_ikparam, bAnimVizSettings avs) {
this.chanbase = chanbase;
this.ptr_chanhash = ptr_chanhash;
this.ptr_ptr_chan_array = ptr_ptr_chan_array;
this.flag = flag;
this._pad = _pad;
this.ctime = ctime;
this.stride_offset = stride_offset;
this.cyclic_offset = cyclic_offset;
this.agroups = agroups;
this.active_group = active_group;
this.iksolver = iksolver;
this.ptr_ikdata = ptr_ikdata;
this.ptr_ikparam = ptr_ikparam;
this.avs = avs;
}
}
}