56 lines
2.3 KiB
C#
56 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(66, "ActionLayer", 88)]
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public class ActionLayer {
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[DNAFieldAttribute(0, "char", "name[64]", "System.Char[]", 64, false)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(1, "float", "influence", "float", 4, false)]
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public float influence;
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[DNAFieldAttribute(2, "uchar", "layer_flags", "uchar", 1, false)]
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public byte layer_flags;
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[DNAFieldAttribute(3, "int8_t", "layer_mix_mode", "int8_t", 1, false)]
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public sbyte layer_mix_mode;
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[DNAFieldAttribute(4, "uchar", "_pad0[2]", "System.Byte[]", 2, false)]
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public byte[] _pad0 = new System.Byte[2];
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[DNAFieldAttribute(5, "ActionStrip", "**strip_array", "ActionStrip", 8, true)]
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public ActionStrip ptr_ptr_strip_array;
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[DNAFieldAttribute(6, "int", "strip_array_num", "int", 4, false)]
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public int strip_array_num;
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[DNAFieldAttribute(7, "uchar", "_pad1[4]", "System.Byte[]", 4, false)]
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public byte[] _pad1 = new System.Byte[4];
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public ActionLayer() {
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this.name = default;
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this.influence = default;
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this.layer_flags = default;
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this.layer_mix_mode = default;
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this._pad0 = default;
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this.ptr_ptr_strip_array = default;
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this.strip_array_num = default;
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this._pad1 = default;
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}
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public ActionLayer(char[] name, float influence, byte layer_flags, sbyte layer_mix_mode, byte[] _pad0, ActionStrip ptr_ptr_strip_array, int strip_array_num, byte[] _pad1) {
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this.name = name;
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this.influence = influence;
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this.layer_flags = layer_flags;
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this.layer_mix_mode = layer_mix_mode;
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this._pad0 = _pad0;
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this.ptr_ptr_strip_array = ptr_ptr_strip_array;
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this.strip_array_num = strip_array_num;
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this._pad1 = _pad1;
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}
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}
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}
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