Files
BlenderSharp/BlendFile/DNA/ActionLayer.cs
2025-02-19 18:48:50 +01:00

56 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(66, "ActionLayer", 88)]
public class ActionLayer {
[DNAFieldAttribute(0, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(1, "float", "influence", "float", 4, false)]
public float influence;
[DNAFieldAttribute(2, "uchar", "layer_flags", "uchar", 1, false)]
public byte layer_flags;
[DNAFieldAttribute(3, "int8_t", "layer_mix_mode", "int8_t", 1, false)]
public sbyte layer_mix_mode;
[DNAFieldAttribute(4, "uchar", "_pad0[2]", "System.Byte[]", 2, false)]
public byte[] _pad0 = new System.Byte[2];
[DNAFieldAttribute(5, "ActionStrip", "**strip_array", "ActionStrip", 8, true)]
public ActionStrip ptr_ptr_strip_array;
[DNAFieldAttribute(6, "int", "strip_array_num", "int", 4, false)]
public int strip_array_num;
[DNAFieldAttribute(7, "uchar", "_pad1[4]", "System.Byte[]", 4, false)]
public byte[] _pad1 = new System.Byte[4];
public ActionLayer() {
this.name = default;
this.influence = default;
this.layer_flags = default;
this.layer_mix_mode = default;
this._pad0 = default;
this.ptr_ptr_strip_array = default;
this.strip_array_num = default;
this._pad1 = default;
}
public ActionLayer(char[] name, float influence, byte layer_flags, sbyte layer_mix_mode, byte[] _pad0, ActionStrip ptr_ptr_strip_array, int strip_array_num, byte[] _pad1) {
this.name = name;
this.influence = influence;
this.layer_flags = layer_flags;
this.layer_mix_mode = layer_mix_mode;
this._pad0 = _pad0;
this.ptr_ptr_strip_array = ptr_ptr_strip_array;
this.strip_array_num = strip_array_num;
this._pad1 = _pad1;
}
}
}