Files
BlenderSharp/BlendFile/DNA/BezTriple.cs
2025-02-19 18:48:50 +01:00

109 lines
3.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(95, "BezTriple", 72)]
public struct BezTriple {
[DNAFieldAttribute(0, "float", "vec[3][3]", "System.Single[,]", 36, false)]
public float[,] vec = new System.Single[3,3];
[DNAFieldAttribute(1, "float", "alfa", "float", 4, false)]
public float alfa;
[DNAFieldAttribute(2, "float", "weight", "float", 4, false)]
public float weight;
[DNAFieldAttribute(3, "float", "radius", "float", 4, false)]
public float radius;
[DNAFieldAttribute(4, "char", "ipo", "char", 1, false)]
public char ipo;
[DNAFieldAttribute(5, "uchar", "h1", "uchar", 1, false)]
public byte h1;
[DNAFieldAttribute(6, "uchar", "h2", "uchar", 1, false)]
public byte h2;
[DNAFieldAttribute(7, "uchar", "f1", "uchar", 1, false)]
public byte f1;
[DNAFieldAttribute(8, "uchar", "f2", "uchar", 1, false)]
public byte f2;
[DNAFieldAttribute(9, "uchar", "f3", "uchar", 1, false)]
public byte f3;
[DNAFieldAttribute(10, "char", "hide", "char", 1, false)]
public char hide;
[DNAFieldAttribute(11, "char", "easing", "char", 1, false)]
public char easing;
[DNAFieldAttribute(12, "float", "back", "float", 4, false)]
public float back;
[DNAFieldAttribute(13, "float", "amplitude", "float", 4, false)]
public float amplitude;
[DNAFieldAttribute(14, "float", "period", "float", 4, false)]
public float period;
[DNAFieldAttribute(15, "char", "auto_handle_type", "char", 1, false)]
public char auto_handle_type;
[DNAFieldAttribute(16, "char", "_pad[3]", "System.Char[]", 3, false)]
public char[] _pad = new System.Char[3];
public BezTriple() {
this.vec = default;
this.alfa = default;
this.weight = default;
this.radius = default;
this.ipo = default;
this.h1 = default;
this.h2 = default;
this.f1 = default;
this.f2 = default;
this.f3 = default;
this.hide = default;
this.easing = default;
this.back = default;
this.amplitude = default;
this.period = default;
this.auto_handle_type = default;
this._pad = default;
}
public BezTriple(
float[,] vec,
float alfa,
float weight,
float radius,
char ipo,
byte h1,
byte h2,
byte f1,
byte f2,
byte f3,
char hide,
char easing,
float back,
float amplitude,
float period,
char auto_handle_type,
char[] _pad) {
this.vec = vec;
this.alfa = alfa;
this.weight = weight;
this.radius = radius;
this.ipo = ipo;
this.h1 = h1;
this.h2 = h2;
this.f1 = f1;
this.f2 = f2;
this.f3 = f3;
this.hide = hide;
this.easing = easing;
this.back = back;
this.amplitude = amplitude;
this.period = period;
this.auto_handle_type = auto_handle_type;
this._pad = _pad;
}
}
}