Files
BlenderSharp/BlendFile/DNA/NamedBrushAssetReference.cs
2025-02-19 18:48:50 +01:00

40 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(805, "NamedBrushAssetReference", 32)]
public class NamedBrushAssetReference {
[DNAFieldAttribute(0, "NamedBrushAssetReference", "*next", "NamedBrushAssetReference", 8, true)]
public NamedBrushAssetReference ptr_next;
[DNAFieldAttribute(1, "NamedBrushAssetReference", "*prev", "NamedBrushAssetReference", 8, true)]
public NamedBrushAssetReference ptr_prev;
[DNAFieldAttribute(2, "char", "*name", "char", 8, true)]
public char ptr_name;
[DNAFieldAttribute(3, "AssetWeakReference", "*brush_asset_reference", "AssetWeakReference", 8, true)]
public AssetWeakReference ptr_brush_asset_reference;
public NamedBrushAssetReference() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_name = default;
this.ptr_brush_asset_reference = default;
}
public NamedBrushAssetReference(NamedBrushAssetReference ptr_next, NamedBrushAssetReference ptr_prev, char ptr_name, AssetWeakReference ptr_brush_asset_reference) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_name = ptr_name;
this.ptr_brush_asset_reference = ptr_brush_asset_reference;
}
}
}