84 lines
3.6 KiB
C#
84 lines
3.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(811, "ParticleEditSettings", 176)]
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public class ParticleEditSettings {
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[DNAFieldAttribute(0, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(1, "short", "totrekey", "short", 2, false)]
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public short totrekey;
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[DNAFieldAttribute(2, "short", "totaddkey", "short", 2, false)]
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public short totaddkey;
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[DNAFieldAttribute(3, "short", "brushtype", "short", 2, false)]
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public short brushtype;
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[DNAFieldAttribute(4, "ParticleBrushData", "brush[7]", "ParticleBrushData[]", 112, false)]
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public ParticleBrushData[] brush = new ParticleBrushData[7];
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[DNAFieldAttribute(5, "void", "*paintcursor", "void", 8, true)]
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public object ptr_paintcursor;
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[DNAFieldAttribute(6, "float", "emitterdist", "float", 4, false)]
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public float emitterdist;
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[DNAFieldAttribute(7, "char", "_pad0[4]", "System.Char[]", 4, false)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(8, "int", "selectmode", "int", 4, false)]
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public int selectmode;
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[DNAFieldAttribute(9, "int", "edittype", "int", 4, false)]
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public int edittype;
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[DNAFieldAttribute(10, "int", "draw_step", "int", 4, false)]
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public int draw_step;
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[DNAFieldAttribute(11, "int", "fade_frames", "int", 4, false)]
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public int fade_frames;
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[DNAFieldAttribute(12, "Scene", "*scene", "Scene", 8, true)]
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public Scene ptr_scene;
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[DNAFieldAttribute(13, "Object", "*object", "Object", 8, true)]
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public Object ptr_object;
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[DNAFieldAttribute(14, "Object", "*shape_object", "Object", 8, true)]
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public Object ptr_shape_object;
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public ParticleEditSettings() {
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this.flag = default;
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this.totrekey = default;
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this.totaddkey = default;
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this.brushtype = default;
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this.brush = default;
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this.ptr_paintcursor = default;
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this.emitterdist = default;
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this._pad0 = default;
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this.selectmode = default;
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this.edittype = default;
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this.draw_step = default;
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this.fade_frames = default;
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this.ptr_scene = default;
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this.ptr_object = default;
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this.ptr_shape_object = default;
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}
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public ParticleEditSettings(short flag, short totrekey, short totaddkey, short brushtype, ParticleBrushData[] brush, object ptr_paintcursor, float emitterdist, char[] _pad0, int selectmode, int edittype, int draw_step, int fade_frames, Scene ptr_scene, Object ptr_object, Object ptr_shape_object) {
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this.flag = flag;
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this.totrekey = totrekey;
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this.totaddkey = totaddkey;
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this.brushtype = brushtype;
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this.brush = brush;
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this.ptr_paintcursor = ptr_paintcursor;
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this.emitterdist = emitterdist;
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this._pad0 = _pad0;
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this.selectmode = selectmode;
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this.edittype = edittype;
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this.draw_step = draw_step;
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this.fade_frames = fade_frames;
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this.ptr_scene = ptr_scene;
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this.ptr_object = ptr_object;
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this.ptr_shape_object = ptr_shape_object;
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}
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}
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}
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