Files
BlenderSharp/BlendFile/DNA/bFollowPathConstraint.cs
2025-02-19 18:48:50 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(189, "bFollowPathConstraint", 24)]
public class bFollowPathConstraint {
[DNAFieldAttribute(0, "Object", "*tar", "Object", 8, true)]
public Object ptr_tar;
[DNAFieldAttribute(1, "float", "offset", "float", 4, false)]
public float offset;
[DNAFieldAttribute(2, "float", "offset_fac", "float", 4, false)]
public float offset_fac;
[DNAFieldAttribute(3, "int", "followflag", "int", 4, false)]
public int followflag;
[DNAFieldAttribute(4, "short", "trackflag", "short", 2, false)]
public short trackflag;
[DNAFieldAttribute(5, "short", "upflag", "short", 2, false)]
public short upflag;
public bFollowPathConstraint() {
this.ptr_tar = default;
this.offset = default;
this.offset_fac = default;
this.followflag = default;
this.trackflag = default;
this.upflag = default;
}
public bFollowPathConstraint(Object ptr_tar, float offset, float offset_fac, int followflag, short trackflag, short upflag) {
this.ptr_tar = ptr_tar;
this.offset = offset;
this.offset_fac = offset_fac;
this.followflag = followflag;
this.trackflag = trackflag;
this.upflag = upflag;
}
}
}