80 lines
3.3 KiB
C#
80 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(80, "FModifier", 128)]
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public class FModifier {
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[DNAFieldAttribute(0, "FModifier", "*next", "FModifier", 8, true, 0)]
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public FModifier ptr_next;
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[DNAFieldAttribute(1, "FModifier", "*prev", "FModifier", 8, true, 8)]
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public FModifier ptr_prev;
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[DNAFieldAttribute(2, "FCurve", "*curve", "FCurve", 8, true, 16)]
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public FCurve ptr_curve;
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[DNAFieldAttribute(3, "void", "*data", "void", 8, true, 24)]
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public object ptr_data;
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[DNAFieldAttribute(4, "char", "name[64]", "System.Char[]", 64, false, 32)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(5, "short", "type", "short", 2, false, 96)]
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public short type;
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[DNAFieldAttribute(6, "short", "flag", "short", 2, false, 98)]
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public short flag;
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[DNAFieldAttribute(7, "short", "ui_expand_flag", "short", 2, false, 100)]
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public short ui_expand_flag;
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[DNAFieldAttribute(8, "char", "_pad[6]", "System.Char[]", 6, false, 102)]
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(9, "float", "influence", "float", 4, false, 108)]
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public float influence;
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[DNAFieldAttribute(10, "float", "sfra", "float", 4, false, 112)]
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public float sfra;
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[DNAFieldAttribute(11, "float", "efra", "float", 4, false, 116)]
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public float efra;
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[DNAFieldAttribute(12, "float", "blendin", "float", 4, false, 120)]
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public float blendin;
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[DNAFieldAttribute(13, "float", "blendout", "float", 4, false, 124)]
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public float blendout;
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public FModifier() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_curve = default;
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this.ptr_data = default;
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this.name = default;
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this.type = default;
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this.flag = default;
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this.ui_expand_flag = default;
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this._pad = default;
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this.influence = default;
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this.sfra = default;
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this.efra = default;
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this.blendin = default;
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this.blendout = default;
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}
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public FModifier(FModifier ptr_next, FModifier ptr_prev, FCurve ptr_curve, object ptr_data, char[] name, short type, short flag, short ui_expand_flag, char[] _pad, float influence, float sfra, float efra, float blendin, float blendout) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_curve = ptr_curve;
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this.ptr_data = ptr_data;
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this.name = name;
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this.type = type;
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this.flag = flag;
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this.ui_expand_flag = ui_expand_flag;
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this._pad = _pad;
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this.influence = influence;
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this.sfra = sfra;
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this.efra = efra;
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this.blendin = blendin;
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this.blendout = blendout;
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}
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}
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}
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