139 lines
6.0 KiB
C#
139 lines
6.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1040, "Volume", 1424)]
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public class Volume {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false, 0)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true, 208)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "char", "filepath[1024]", "System.Char[]", 1024, false, 216)]
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public char[] filepath = new System.Char[1024];
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[DNAFieldAttribute(3, "PackedFile", "*packedfile", "PackedFile", 8, true, 1240)]
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public PackedFile ptr_packedfile;
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[DNAFieldAttribute(4, "char", "is_sequence", "char", 1, false, 1248)]
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public char is_sequence;
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[DNAFieldAttribute(5, "char", "sequence_mode", "char", 1, false, 1249)]
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public char sequence_mode;
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[DNAFieldAttribute(6, "char", "_pad1[2]", "System.Char[]", 2, false, 1250)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(7, "int", "frame_start", "int", 4, false, 1252)]
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public int frame_start;
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[DNAFieldAttribute(8, "int", "frame_duration", "int", 4, false, 1256)]
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public int frame_duration;
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[DNAFieldAttribute(9, "int", "frame_offset", "int", 4, false, 1260)]
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public int frame_offset;
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[DNAFieldAttribute(10, "int", "flag", "int", 4, false, 1264)]
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public int flag;
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[DNAFieldAttribute(11, "int", "active_grid", "int", 4, false, 1268)]
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public int active_grid;
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[DNAFieldAttribute(12, "Material", "**mat", "Material", 8, true, 1272)]
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public Material ptr_ptr_mat;
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[DNAFieldAttribute(13, "short", "totcol", "short", 2, false, 1280)]
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public short totcol;
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[DNAFieldAttribute(14, "short", "_pad2[3]", "System.Int16[]", 6, false, 1282)]
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public short[] _pad2 = new System.Int16[3];
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[DNAFieldAttribute(15, "VolumeRender", "render", "VolumeRender", 16, false, 1288)]
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public VolumeRender render;
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[DNAFieldAttribute(16, "VolumeDisplay", "display", "VolumeDisplay", 32, false, 1304)]
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public VolumeDisplay display;
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[DNAFieldAttribute(17, "char", "velocity_grid[64]", "System.Char[]", 64, false, 1336)]
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public char[] velocity_grid = new System.Char[64];
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[DNAFieldAttribute(18, "char", "_pad3[3]", "System.Char[]", 3, false, 1400)]
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public char[] _pad3 = new System.Char[3];
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[DNAFieldAttribute(19, "char", "velocity_unit", "char", 1, false, 1403)]
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public char velocity_unit;
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[DNAFieldAttribute(20, "float", "velocity_scale", "float", 4, false, 1404)]
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public float velocity_scale;
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[DNAFieldAttribute(21, "void", "*batch_cache", "void", 8, true, 1408)]
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public object ptr_batch_cache;
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[DNAFieldAttribute(22, "VolumeRuntimeHandle", "*runtime", "VolumeRuntimeHandle", 8, true, 1416)]
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public VolumeRuntimeHandle ptr_runtime;
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public Volume() {
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this.id = default;
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this.ptr_adt = default;
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this.filepath = default;
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this.ptr_packedfile = default;
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this.is_sequence = default;
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this.sequence_mode = default;
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this._pad1 = default;
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this.frame_start = default;
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this.frame_duration = default;
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this.frame_offset = default;
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this.flag = default;
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this.active_grid = default;
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this.ptr_ptr_mat = default;
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this.totcol = default;
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this._pad2 = default;
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this.render = default;
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this.display = default;
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this.velocity_grid = default;
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this._pad3 = default;
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this.velocity_unit = default;
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this.velocity_scale = default;
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this.ptr_batch_cache = default;
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this.ptr_runtime = default;
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}
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public Volume(
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ID id,
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AnimData ptr_adt,
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char[] filepath,
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PackedFile ptr_packedfile,
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char is_sequence,
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char sequence_mode,
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char[] _pad1,
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int frame_start,
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int frame_duration,
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int frame_offset,
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int flag,
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int active_grid,
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Material ptr_ptr_mat,
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short totcol,
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short[] _pad2,
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VolumeRender render,
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VolumeDisplay display,
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char[] velocity_grid,
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char[] _pad3,
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char velocity_unit,
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float velocity_scale,
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object ptr_batch_cache,
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VolumeRuntimeHandle ptr_runtime) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.filepath = filepath;
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this.ptr_packedfile = ptr_packedfile;
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this.is_sequence = is_sequence;
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this.sequence_mode = sequence_mode;
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this._pad1 = _pad1;
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this.frame_start = frame_start;
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this.frame_duration = frame_duration;
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this.frame_offset = frame_offset;
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this.flag = flag;
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this.active_grid = active_grid;
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this.ptr_ptr_mat = ptr_ptr_mat;
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this.totcol = totcol;
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this._pad2 = _pad2;
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this.render = render;
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this.display = display;
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this.velocity_grid = velocity_grid;
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this._pad3 = _pad3;
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this.velocity_unit = velocity_unit;
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this.velocity_scale = velocity_scale;
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this.ptr_batch_cache = ptr_batch_cache;
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this.ptr_runtime = ptr_runtime;
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}
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}
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}
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