Files
BlenderSharp/BlendFile/DNA/AnimOverride.cs
2025-03-04 18:48:04 +01:00

40 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(100, "AnimOverride", 28)]
public class AnimOverride {
[DNAFieldAttribute(8, "AnimOverride", 0, "*next", "AnimOverride", true, 0)]
public AnimOverride next;
[DNAFieldAttribute(8, "AnimOverride", 1, "*prev", "AnimOverride", true, 8)]
public AnimOverride prev;
[DNAFieldAttribute(8, "char", 2, "*rna_path", "char", true, 16)]
public char rna_path;
[DNAFieldAttribute(4, "float", 4, "value", "float", false, 24)]
public float value;
public AnimOverride() {
this.next = default;
this.prev = default;
this.rna_path = default;
this.value = default;
}
public AnimOverride(AnimOverride next, AnimOverride prev, char rna_path, float value) {
this.next = next;
this.prev = prev;
this.rna_path = rna_path;
this.value = value;
}
}
}