Files
BlenderSharp/BlendFile/DNA/AssetLibraryReference.cs
2025-03-04 18:48:04 +01:00

36 lines
1.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(113, "AssetLibraryReference", 8)]
public class AssetLibraryReference {
[DNAFieldAttribute(2, "short", 0, "type", "short", false, 0)]
public short type;
[DNAFieldAttribute(2, "char", 1, "_pad1[2]", "System.Char[]", false, 2)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(4, "int", 2, "custom_library_index", "int", false, 4)]
public int custom_library_index;
public AssetLibraryReference() {
this.type = default;
this._pad1 = default;
this.custom_library_index = default;
}
public AssetLibraryReference(short type, char[] _pad1, int custom_library_index) {
this.type = type;
this._pad1 = _pad1;
this.custom_library_index = custom_library_index;
}
}
}