Files
BlenderSharp/BlendFile/DNA/CameraStereoSettings.cs
2025-03-04 18:48:04 +01:00

56 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(145, "CameraStereoSettings", 24)]
public class CameraStereoSettings {
[DNAFieldAttribute(4, "float", 0, "interocular_distance", "float", false, 0)]
public float interocular_distance;
[DNAFieldAttribute(4, "float", 1, "convergence_distance", "float", false, 4)]
public float convergence_distance;
[DNAFieldAttribute(2, "short", 2, "convergence_mode", "short", false, 8)]
public short convergence_mode;
[DNAFieldAttribute(2, "short", 3, "pivot", "short", false, 10)]
public short pivot;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 12)]
public short flag;
[DNAFieldAttribute(2, "char", 5, "_pad[2]", "System.Char[]", false, 14)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(4, "float", 6, "pole_merge_angle_from", "float", false, 16)]
public float pole_merge_angle_from;
[DNAFieldAttribute(4, "float", 7, "pole_merge_angle_to", "float", false, 20)]
public float pole_merge_angle_to;
public CameraStereoSettings() {
this.interocular_distance = default;
this.convergence_distance = default;
this.convergence_mode = default;
this.pivot = default;
this.flag = default;
this._pad = default;
this.pole_merge_angle_from = default;
this.pole_merge_angle_to = default;
}
public CameraStereoSettings(float interocular_distance, float convergence_distance, short convergence_mode, short pivot, short flag, char[] _pad, float pole_merge_angle_from, float pole_merge_angle_to) {
this.interocular_distance = interocular_distance;
this.convergence_distance = convergence_distance;
this.convergence_mode = convergence_mode;
this.pivot = pivot;
this.flag = flag;
this._pad = _pad;
this.pole_merge_angle_from = pole_merge_angle_from;
this.pole_merge_angle_to = pole_merge_angle_to;
}
}
}