Files
BlenderSharp/BlendFile/DNA/FreestyleConfig.cs
2025-03-04 18:48:04 +01:00

56 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(252, "FreestyleConfig", 56)]
public class FreestyleConfig {
[DNAFieldAttribute(16, "ListBase", 0, "modules", "ListBase", false, 0)]
public ListBase modules;
[DNAFieldAttribute(4, "int", 1, "mode", "int", false, 16)]
public int mode;
[DNAFieldAttribute(4, "int", 2, "raycasting_algorithm", "int", false, 20)]
public int raycasting_algorithm;
[DNAFieldAttribute(4, "int", 3, "flags", "int", false, 24)]
public int flags;
[DNAFieldAttribute(4, "float", 4, "sphere_radius", "float", false, 28)]
public float sphere_radius;
[DNAFieldAttribute(4, "float", 5, "dkr_epsilon", "float", false, 32)]
public float dkr_epsilon;
[DNAFieldAttribute(4, "float", 6, "crease_angle", "float", false, 36)]
public float crease_angle;
[DNAFieldAttribute(16, "ListBase", 7, "linesets", "ListBase", false, 40)]
public ListBase linesets;
public FreestyleConfig() {
this.modules = default;
this.mode = default;
this.raycasting_algorithm = default;
this.flags = default;
this.sphere_radius = default;
this.dkr_epsilon = default;
this.crease_angle = default;
this.linesets = default;
}
public FreestyleConfig(ListBase modules, int mode, int raycasting_algorithm, int flags, float sphere_radius, float dkr_epsilon, float crease_angle, ListBase linesets) {
this.modules = modules;
this.mode = mode;
this.raycasting_algorithm = raycasting_algorithm;
this.flags = flags;
this.sphere_radius = sphere_radius;
this.dkr_epsilon = dkr_epsilon;
this.crease_angle = crease_angle;
this.linesets = linesets;
}
}
}