Files
BlenderSharp/BlendFile/DNA/GreasePencilLayerMask.cs
2025-03-04 18:48:04 +01:00

44 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(314, "GreasePencilLayerMask", 32)]
public class GreasePencilLayerMask {
[DNAFieldAttribute(8, "GreasePencilLayerMask", 0, "*next", "GreasePencilLayerMask", true, 0)]
public GreasePencilLayerMask next;
[DNAFieldAttribute(8, "GreasePencilLayerMask", 1, "*prev", "GreasePencilLayerMask", true, 8)]
public GreasePencilLayerMask prev;
[DNAFieldAttribute(8, "char", 2, "*layer_name", "char", true, 16)]
public char layer_name;
[DNAFieldAttribute(2, "ushort", 3, "flag", "ushort", false, 24)]
public ushort flag;
[DNAFieldAttribute(6, "char", 4, "_pad[6]", "System.Char[]", false, 26)]
public char[] _pad = new System.Char[6];
public GreasePencilLayerMask() {
this.next = default;
this.prev = default;
this.layer_name = default;
this.flag = default;
this._pad = default;
}
public GreasePencilLayerMask(GreasePencilLayerMask next, GreasePencilLayerMask prev, char layer_name, ushort flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.layer_name = layer_name;
this.flag = flag;
this._pad = _pad;
}
}
}