114 lines
4.8 KiB
C#
114 lines
4.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(292, "HookGpencilModifierData", 488)]
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public class HookGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
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public Object @object;
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[DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)]
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public Material material;
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[DNAFieldAttribute(64, "char", 3, "subtarget[64]", "System.Char[]", false, 120)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(64, "char", 4, "layername[64]", "System.Char[]", false, 184)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(64, "char", 5, "materialname[64]", "System.Char[]", false, 248)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(64, "char", 6, "vgname[64]", "System.Char[]", false, 312)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 7, "pass_index", "int", false, 376)]
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public int pass_index;
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[DNAFieldAttribute(4, "int", 8, "layer_pass", "int", false, 380)]
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public int layer_pass;
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[DNAFieldAttribute(4, "char", 9, "_pad[4]", "System.Char[]", false, 384)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(4, "int", 10, "flag", "int", false, 388)]
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public int flag;
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[DNAFieldAttribute(1, "char", 11, "falloff_type", "char", false, 392)]
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public char falloff_type;
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[DNAFieldAttribute(3, "char", 12, "_pad1[3]", "System.Char[]", false, 393)]
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public char[] _pad1 = new System.Char[3];
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[DNAFieldAttribute(64, "float", 13, "parentinv[4][4]", "System.Single[,]", false, 396)]
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public float[,] parentinv = new System.Single[4,4];
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[DNAFieldAttribute(12, "float", 14, "cent[3]", "System.Single[]", false, 460)]
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public float[] cent = new System.Single[3];
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[DNAFieldAttribute(4, "float", 15, "falloff", "float", false, 472)]
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public float falloff;
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[DNAFieldAttribute(4, "float", 16, "force", "float", false, 476)]
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public float force;
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[DNAFieldAttribute(8, "CurveMapping", 17, "*curfalloff", "CurveMapping", true, 480)]
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public CurveMapping curfalloff;
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public HookGpencilModifierData() {
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this.modifier = default;
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this.@object = default;
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this.material = default;
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this.subtarget = default;
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this.layername = default;
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this.materialname = default;
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this.vgname = default;
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this.pass_index = default;
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this.layer_pass = default;
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this._pad = default;
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this.flag = default;
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this.falloff_type = default;
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this._pad1 = default;
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this.parentinv = default;
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this.cent = default;
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this.falloff = default;
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this.force = default;
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this.curfalloff = default;
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}
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public HookGpencilModifierData(
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GpencilModifierData modifier,
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Object @object,
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Material material,
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char[] subtarget,
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char[] layername,
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char[] materialname,
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char[] vgname,
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int pass_index,
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int layer_pass,
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char[] _pad,
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int flag,
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char falloff_type,
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char[] _pad1,
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float[,] parentinv,
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float[] cent,
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float falloff,
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float force,
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CurveMapping curfalloff) {
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this.modifier = modifier;
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this.@object = @object;
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this.material = material;
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this.subtarget = subtarget;
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this.layername = layername;
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this.materialname = materialname;
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this.vgname = vgname;
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this.pass_index = pass_index;
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this.layer_pass = layer_pass;
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this._pad = _pad;
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this.flag = flag;
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this.falloff_type = falloff_type;
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this._pad1 = _pad1;
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this.parentinv = parentinv;
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this.cent = cent;
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this.falloff = falloff;
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this.force = force;
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this.curfalloff = curfalloff;
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}
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}
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}
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