Files
BlenderSharp/BlendFile/DNA/MappingInfoModifierData.cs
2025-03-04 18:48:04 +01:00

56 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(445, "MappingInfoModifierData", 280)]
public class MappingInfoModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)]
public Tex texture;
[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
public Object map_object;
[DNAFieldAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", false, 136)]
public char[] map_bone = new System.Char[64];
[DNAFieldAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", false, 200)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", false, 268)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
public int uvlayer_tmp;
[DNAFieldAttribute(4, "int", 7, "texmapping", "int", false, 276)]
public int texmapping;
public MappingInfoModifierData() {
this.modifier = default;
this.texture = default;
this.map_object = default;
this.map_bone = default;
this.uvlayer_name = default;
this._pad1 = default;
this.uvlayer_tmp = default;
this.texmapping = default;
}
public MappingInfoModifierData(ModifierData modifier, Tex texture, Object map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping) {
this.modifier = modifier;
this.texture = texture;
this.map_object = map_object;
this.map_bone = map_bone;
this.uvlayer_name = uvlayer_name;
this._pad1 = _pad1;
this.uvlayer_tmp = uvlayer_tmp;
this.texmapping = texmapping;
}
}
}