44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(661, "NodeShaderScript", 1104)]
|
|
public class NodeShaderScript {
|
|
[DNAFieldAttribute(4, "int", 0, "mode", "int", false, 0)]
|
|
public int mode;
|
|
[DNAFieldAttribute(4, "int", 1, "flag", "int", false, 4)]
|
|
public int flag;
|
|
[DNAFieldAttribute(1024, "char", 2, "filepath[1024]", "System.Char[]", false, 8)]
|
|
public char[] filepath = new System.Char[1024];
|
|
[DNAFieldAttribute(64, "char", 3, "bytecode_hash[64]", "System.Char[]", false, 1032)]
|
|
public char[] bytecode_hash = new System.Char[64];
|
|
[DNAFieldAttribute(8, "char", 4, "*bytecode", "char", true, 1096)]
|
|
public char bytecode;
|
|
public NodeShaderScript() {
|
|
this.mode = default;
|
|
this.flag = default;
|
|
this.filepath = default;
|
|
this.bytecode_hash = default;
|
|
this.bytecode = default;
|
|
}
|
|
public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char bytecode) {
|
|
this.mode = mode;
|
|
this.flag = flag;
|
|
this.filepath = filepath;
|
|
this.bytecode_hash = bytecode_hash;
|
|
this.bytecode = bytecode;
|
|
}
|
|
}
|
|
}
|