Files
BlenderSharp/BlendFile/DNA/OutlineGpencilModifierData.cs
2025-03-04 18:48:04 +01:00

68 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(283, "OutlineGpencilModifierData", 216)]
public class OutlineGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
public Object @object;
[DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)]
public Material material;
[DNAFieldAttribute(64, "char", 3, "layername[64]", "System.Char[]", false, 120)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 184)]
public int pass_index;
[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 188)]
public int flag;
[DNAFieldAttribute(4, "int", 6, "thickness", "int", false, 192)]
public int thickness;
[DNAFieldAttribute(4, "float", 7, "sample_length", "float", false, 196)]
public float sample_length;
[DNAFieldAttribute(4, "int", 8, "subdiv", "int", false, 200)]
public int subdiv;
[DNAFieldAttribute(4, "int", 9, "layer_pass", "int", false, 204)]
public int layer_pass;
[DNAFieldAttribute(8, "Material", 10, "*outline_material", "Material", true, 208)]
public Material outline_material;
public OutlineGpencilModifierData() {
this.modifier = default;
this.@object = default;
this.material = default;
this.layername = default;
this.pass_index = default;
this.flag = default;
this.thickness = default;
this.sample_length = default;
this.subdiv = default;
this.layer_pass = default;
this.outline_material = default;
}
public OutlineGpencilModifierData(GpencilModifierData modifier, Object @object, Material material, char[] layername, int pass_index, int flag, int thickness, float sample_length, int subdiv, int layer_pass, Material outline_material) {
this.modifier = modifier;
this.@object = @object;
this.material = material;
this.layername = layername;
this.pass_index = pass_index;
this.flag = flag;
this.thickness = thickness;
this.sample_length = sample_length;
this.subdiv = subdiv;
this.layer_pass = layer_pass;
this.outline_material = outline_material;
}
}
}