64 lines
2.9 KiB
C#
64 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(832, "SceneDisplay", 984)]
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public class SceneDisplay {
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[DNAFieldAttribute(12, "float", 0, "light_direction[3]", "System.Single[]", false, 0)]
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public float[] light_direction = new System.Single[3];
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[DNAFieldAttribute(4, "float", 1, "shadow_shift", "float", false, 12)]
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public float shadow_shift;
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[DNAFieldAttribute(4, "float", 2, "shadow_focus", "float", false, 16)]
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public float shadow_focus;
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[DNAFieldAttribute(4, "float", 3, "matcap_ssao_distance", "float", false, 20)]
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public float matcap_ssao_distance;
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[DNAFieldAttribute(4, "float", 4, "matcap_ssao_attenuation", "float", false, 24)]
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public float matcap_ssao_attenuation;
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[DNAFieldAttribute(4, "int", 5, "matcap_ssao_samples", "int", false, 28)]
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public int matcap_ssao_samples;
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[DNAFieldAttribute(1, "char", 6, "viewport_aa", "char", false, 32)]
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public char viewport_aa;
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[DNAFieldAttribute(1, "char", 7, "render_aa", "char", false, 33)]
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public char render_aa;
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[DNAFieldAttribute(6, "char", 8, "_pad[6]", "System.Char[]", false, 34)]
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(944, "View3DShading", 9, "shading", "View3DShading", false, 40)]
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public View3DShading shading;
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public SceneDisplay() {
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this.light_direction = default;
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this.shadow_shift = default;
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this.shadow_focus = default;
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this.matcap_ssao_distance = default;
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this.matcap_ssao_attenuation = default;
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this.matcap_ssao_samples = default;
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this.viewport_aa = default;
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this.render_aa = default;
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this._pad = default;
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this.shading = default;
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}
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public SceneDisplay(float[] light_direction, float shadow_shift, float shadow_focus, float matcap_ssao_distance, float matcap_ssao_attenuation, int matcap_ssao_samples, char viewport_aa, char render_aa, char[] _pad, View3DShading shading) {
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this.light_direction = light_direction;
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this.shadow_shift = shadow_shift;
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this.shadow_focus = shadow_focus;
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this.matcap_ssao_distance = matcap_ssao_distance;
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this.matcap_ssao_attenuation = matcap_ssao_attenuation;
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this.matcap_ssao_samples = matcap_ssao_samples;
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this.viewport_aa = viewport_aa;
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this.render_aa = render_aa;
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this._pad = _pad;
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this.shading = shading;
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}
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}
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}
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