159 lines
6.5 KiB
C#
159 lines
6.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(957, "SpaceNode", 360)]
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public class SpaceNode {
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[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
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public SpaceLink next;
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[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
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public SpaceLink prev;
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[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
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public char spacetype;
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[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
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public char link_flag;
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[DNAFieldAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", false, 34)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(152, "View2D", 6, "v2d", "View2D", false, 40)]
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public View2D v2d;
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[DNAFieldAttribute(8, "ID", 7, "*id", "ID", true, 192)]
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public ID id;
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[DNAFieldAttribute(8, "ID", 8, "*from", "ID", true, 200)]
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public ID from;
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[DNAFieldAttribute(2, "short", 9, "flag", "short", false, 208)]
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public short flag;
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[DNAFieldAttribute(1, "char", 10, "insert_ofs_dir", "char", false, 210)]
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public char insert_ofs_dir;
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[DNAFieldAttribute(1, "char", 11, "_pad1", "char", false, 211)]
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public char _pad1;
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[DNAFieldAttribute(4, "float", 12, "xof", "float", false, 212)]
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public float xof;
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[DNAFieldAttribute(4, "float", 13, "yof", "float", false, 216)]
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public float yof;
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[DNAFieldAttribute(4, "float", 14, "zoom", "float", false, 220)]
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public float zoom;
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[DNAFieldAttribute(16, "ListBase", 15, "treepath", "ListBase", false, 224)]
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public ListBase treepath;
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[DNAFieldAttribute(8, "bNodeTree", 16, "*edittree", "bNodeTree", true, 240)]
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public bNodeTree edittree;
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[DNAFieldAttribute(8, "bNodeTree", 17, "*nodetree", "bNodeTree", true, 248)]
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public bNodeTree nodetree;
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[DNAFieldAttribute(64, "char", 18, "tree_idname[64]", "System.Char[]", false, 256)]
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public char[] tree_idname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 19, "treetype", "int", false, 320)]
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public int treetype;
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[DNAFieldAttribute(2, "short", 20, "texfrom", "short", false, 324)]
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public short texfrom;
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[DNAFieldAttribute(1, "char", 21, "shaderfrom", "char", false, 326)]
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public char shaderfrom;
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[DNAFieldAttribute(1, "char", 22, "geometry_nodes_type", "char", false, 327)]
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public char geometry_nodes_type;
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[DNAFieldAttribute(8, "bNodeTree", 23, "*geometry_nodes_tool_tree", "bNodeTree", true, 328)]
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public bNodeTree geometry_nodes_tool_tree;
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[DNAFieldAttribute(8, "bGPdata", 24, "*gpd", "bGPdata", true, 336)]
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public bGPdata gpd;
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[DNAFieldAttribute(8, "SpaceNodeOverlay", 25, "overlay", "SpaceNodeOverlay", false, 344)]
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public SpaceNodeOverlay overlay;
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[DNAFieldAttribute(8, "SpaceNode_Runtime", 26, "*runtime", "SpaceNode_Runtime", true, 352)]
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public SpaceNode_Runtime runtime;
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public SpaceNode() {
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this.next = default;
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this.prev = default;
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this.regionbase = default;
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this.spacetype = default;
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this.link_flag = default;
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this._pad0 = default;
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this.v2d = default;
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this.id = default;
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this.from = default;
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this.flag = default;
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this.insert_ofs_dir = default;
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this._pad1 = default;
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this.xof = default;
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this.yof = default;
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this.zoom = default;
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this.treepath = default;
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this.edittree = default;
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this.nodetree = default;
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this.tree_idname = default;
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this.treetype = default;
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this.texfrom = default;
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this.shaderfrom = default;
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this.geometry_nodes_type = default;
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this.geometry_nodes_tool_tree = default;
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this.gpd = default;
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this.overlay = default;
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this.runtime = default;
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}
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public SpaceNode(
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SpaceLink next,
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SpaceLink prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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View2D v2d,
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ID id,
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ID from,
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short flag,
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char insert_ofs_dir,
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char _pad1,
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float xof,
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float yof,
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float zoom,
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ListBase treepath,
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bNodeTree edittree,
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bNodeTree nodetree,
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char[] tree_idname,
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int treetype,
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short texfrom,
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char shaderfrom,
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char geometry_nodes_type,
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bNodeTree geometry_nodes_tool_tree,
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bGPdata gpd,
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SpaceNodeOverlay overlay,
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SpaceNode_Runtime runtime) {
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this.next = next;
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this.prev = prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.v2d = v2d;
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this.id = id;
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this.from = from;
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this.flag = flag;
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this.insert_ofs_dir = insert_ofs_dir;
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this._pad1 = _pad1;
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this.xof = xof;
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this.yof = yof;
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this.zoom = zoom;
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this.treepath = treepath;
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this.edittree = edittree;
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this.nodetree = nodetree;
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this.tree_idname = tree_idname;
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this.treetype = treetype;
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this.texfrom = texfrom;
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this.shaderfrom = shaderfrom;
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this.geometry_nodes_type = geometry_nodes_type;
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this.geometry_nodes_tool_tree = geometry_nodes_tool_tree;
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this.gpd = gpd;
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this.overlay = overlay;
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this.runtime = runtime;
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}
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}
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}
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