Files
BlenderSharp/BlendFile/DNA/bNodeLink.cs
2025-03-04 18:48:04 +01:00

56 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(572, "bNodeLink", 56)]
public class bNodeLink {
[DNAFieldAttribute(8, "bNodeLink", 0, "*next", "bNodeLink", true, 0)]
public bNodeLink next;
[DNAFieldAttribute(8, "bNodeLink", 1, "*prev", "bNodeLink", true, 8)]
public bNodeLink prev;
[DNAFieldAttribute(8, "bNode", 2, "*fromnode", "bNode", true, 16)]
public bNode fromnode;
[DNAFieldAttribute(8, "bNode", 3, "*tonode", "bNode", true, 24)]
public bNode tonode;
[DNAFieldAttribute(8, "bNodeSocket", 4, "*fromsock", "bNodeSocket", true, 32)]
public bNodeSocket fromsock;
[DNAFieldAttribute(8, "bNodeSocket", 5, "*tosock", "bNodeSocket", true, 40)]
public bNodeSocket tosock;
[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 48)]
public int flag;
[DNAFieldAttribute(4, "int", 7, "multi_input_socket_index", "int", false, 52)]
public int multi_input_socket_index;
public bNodeLink() {
this.next = default;
this.prev = default;
this.fromnode = default;
this.tonode = default;
this.fromsock = default;
this.tosock = default;
this.flag = default;
this.multi_input_socket_index = default;
}
public bNodeLink(bNodeLink next, bNodeLink prev, bNode fromnode, bNode tonode, bNodeSocket fromsock, bNodeSocket tosock, int flag, int multi_input_socket_index) {
this.next = next;
this.prev = prev;
this.fromnode = fromnode;
this.tonode = tonode;
this.fromsock = fromsock;
this.tosock = tosock;
this.flag = flag;
this.multi_input_socket_index = multi_input_socket_index;
}
}
}