Files
BlenderSharp/BlendFile/DNA/bNodeSocketValueMenu.cs
2025-03-04 18:48:04 +01:00

36 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(597, "bNodeSocketValueMenu", 16)]
public class bNodeSocketValueMenu {
[DNAFieldAttribute(4, "int", 0, "value", "int", false, 0)]
public int value;
[DNAFieldAttribute(4, "int", 1, "runtime_flag", "int", false, 4)]
public int runtime_flag;
[DNAFieldAttribute(8, "RuntimeNodeEnumItemsHandle", 2, "*enum_items", "RuntimeNodeEnumItemsHandle", true, 8)]
public RuntimeNodeEnumItemsHandle enum_items;
public bNodeSocketValueMenu() {
this.value = default;
this.runtime_flag = default;
this.enum_items = default;
}
public bNodeSocketValueMenu(int value, int runtime_flag, RuntimeNodeEnumItemsHandle enum_items) {
this.value = value;
this.runtime_flag = runtime_flag;
this.enum_items = enum_items;
}
}
}