76 lines
3.2 KiB
C#
76 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(58, "bPose", 128)]
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public class bPose {
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[DNAFieldAttribute(16, "ListBase", 0, "chanbase", "ListBase", false, 0)]
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public ListBase chanbase;
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[DNAFieldAttribute(8, "GHash", 1, "*chanhash", "GHash", true, 16)]
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public GHash chanhash;
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 24)]
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public short flag;
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[DNAFieldAttribute(2, "char", 4, "_pad[2]", "System.Char[]", false, 26)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(4, "float", 5, "ctime", "float", false, 28)]
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public float ctime;
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[DNAFieldAttribute(12, "float", 6, "stride_offset[3]", "System.Single[]", false, 32)]
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public float[] stride_offset = new System.Single[3];
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[DNAFieldAttribute(12, "float", 7, "cyclic_offset[3]", "System.Single[]", false, 44)]
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public float[] cyclic_offset = new System.Single[3];
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[DNAFieldAttribute(16, "ListBase", 8, "agroups", "ListBase", false, 56)]
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public ListBase agroups;
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[DNAFieldAttribute(4, "int", 9, "active_group", "int", false, 72)]
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public int active_group;
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[DNAFieldAttribute(4, "int", 10, "iksolver", "int", false, 76)]
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public int iksolver;
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[DNAFieldAttribute(8, "void", 11, "*ikdata", "void", true, 80)]
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public object ikdata;
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[DNAFieldAttribute(8, "void", 12, "*ikparam", "void", true, 88)]
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public object ikparam;
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[DNAFieldAttribute(32, "bAnimVizSettings", 13, "avs", "bAnimVizSettings", false, 96)]
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public bAnimVizSettings avs;
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public bPose() {
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this.chanbase = default;
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this.chanhash = default;
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this.flag = default;
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this._pad = default;
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this.ctime = default;
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this.stride_offset = default;
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this.cyclic_offset = default;
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this.agroups = default;
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this.active_group = default;
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this.iksolver = default;
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this.ikdata = default;
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this.ikparam = default;
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this.avs = default;
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}
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public bPose(ListBase chanbase, GHash chanhash, short flag, char[] _pad, float ctime, float[] stride_offset, float[] cyclic_offset, ListBase agroups, int active_group, int iksolver, object ikdata, object ikparam, bAnimVizSettings avs) {
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this.chanbase = chanbase;
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this.chanhash = chanhash;
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this.flag = flag;
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this._pad = _pad;
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this.ctime = ctime;
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this.stride_offset = stride_offset;
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this.cyclic_offset = cyclic_offset;
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this.agroups = agroups;
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this.active_group = active_group;
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this.iksolver = iksolver;
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this.ikdata = ikdata;
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this.ikparam = ikparam;
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this.avs = avs;
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}
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}
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}
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