109 lines
3.9 KiB
C#
109 lines
3.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(95, "BezTriple", 72)]
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public class BezTriple {
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[DNAArrayAttribute(36, "float", 0, "vec[3][3]", "System.Single[,]", 9, false, 0)]
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public float[,] vec = new System.Single[3,3];
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[DNAFieldAttribute(4, "float", 1, "alfa", "float", false, 36)]
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public float alfa;
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[DNAFieldAttribute(4, "float", 2, "weight", "float", false, 40)]
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public float weight;
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[DNAFieldAttribute(4, "float", 3, "radius", "float", false, 44)]
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public float radius;
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[DNAFieldAttribute(1, "char", 4, "ipo", "char", false, 48)]
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public char ipo;
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[DNAFieldAttribute(1, "uchar", 5, "h1", "uchar", false, 49)]
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public byte h1;
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[DNAFieldAttribute(1, "uchar", 6, "h2", "uchar", false, 50)]
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public byte h2;
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[DNAFieldAttribute(1, "uchar", 7, "f1", "uchar", false, 51)]
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public byte f1;
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[DNAFieldAttribute(1, "uchar", 8, "f2", "uchar", false, 52)]
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public byte f2;
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[DNAFieldAttribute(1, "uchar", 9, "f3", "uchar", false, 53)]
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public byte f3;
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[DNAFieldAttribute(1, "char", 10, "hide", "char", false, 54)]
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public char hide;
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[DNAFieldAttribute(1, "char", 11, "easing", "char", false, 55)]
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public char easing;
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[DNAFieldAttribute(4, "float", 12, "back", "float", false, 56)]
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public float back;
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[DNAFieldAttribute(4, "float", 13, "amplitude", "float", false, 60)]
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public float amplitude;
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[DNAFieldAttribute(4, "float", 14, "period", "float", false, 64)]
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public float period;
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[DNAFieldAttribute(1, "char", 15, "auto_handle_type", "char", false, 68)]
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public char auto_handle_type;
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[DNAArrayAttribute(3, "char", 16, "_pad[3]", "System.Char[]", 3, false, 69)]
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public char[] _pad = new System.Char[3];
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public BezTriple() {
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this.vec = default;
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this.alfa = default;
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this.weight = default;
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this.radius = default;
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this.ipo = default;
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this.h1 = default;
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this.h2 = default;
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this.f1 = default;
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this.f2 = default;
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this.f3 = default;
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this.hide = default;
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this.easing = default;
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this.back = default;
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this.amplitude = default;
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this.period = default;
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this.auto_handle_type = default;
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this._pad = default;
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}
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public BezTriple(
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float[,] vec,
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float alfa,
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float weight,
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float radius,
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char ipo,
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byte h1,
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byte h2,
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byte f1,
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byte f2,
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byte f3,
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char hide,
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char easing,
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float back,
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float amplitude,
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float period,
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char auto_handle_type,
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char[] _pad) {
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this.vec = vec;
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this.alfa = alfa;
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this.weight = weight;
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this.radius = radius;
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this.ipo = ipo;
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this.h1 = h1;
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this.h2 = h2;
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this.f1 = f1;
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this.f2 = f2;
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this.f3 = f3;
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this.hide = hide;
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this.easing = easing;
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this.back = back;
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this.amplitude = amplitude;
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this.period = period;
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this.auto_handle_type = auto_handle_type;
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this._pad = _pad;
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}
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}
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}
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