72 lines
3.5 KiB
C#
72 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(464, "ClothModifierData", 224)]
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public class ClothModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Cloth", 1, "*clothObject", "Cloth", true, 120)]
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public Cloth clothObject;
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[DNAFieldAttribute(8, "ClothSimSettings", 2, "*sim_parms", "ClothSimSettings", true, 128)]
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public ClothSimSettings sim_parms;
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[DNAFieldAttribute(8, "ClothCollSettings", 3, "*coll_parms", "ClothCollSettings", true, 136)]
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public ClothCollSettings coll_parms;
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[DNAFieldAttribute(8, "PointCache", 4, "*point_cache", "PointCache", true, 144)]
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public PointCache point_cache;
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[DNAFieldAttribute(16, "ListBase", 5, "ptcaches", "ListBase", false, 152)]
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public ListBase ptcaches;
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[DNAFieldAttribute(8, "ClothHairData", 6, "*hairdata", "ClothHairData", true, 168)]
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public ClothHairData hairdata;
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[DNAArrayAttribute(12, "float", 7, "hair_grid_min[3]", "System.Single[]", 3, false, 176)]
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public float[] hair_grid_min = new System.Single[3];
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[DNAArrayAttribute(12, "float", 8, "hair_grid_max[3]", "System.Single[]", 3, false, 188)]
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public float[] hair_grid_max = new System.Single[3];
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[DNAArrayAttribute(12, "int", 9, "hair_grid_res[3]", "System.Int32[]", 3, false, 200)]
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public int[] hair_grid_res = new System.Int32[3];
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[DNAFieldAttribute(4, "float", 10, "hair_grid_cellsize", "float", false, 212)]
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public float hair_grid_cellsize;
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[DNAFieldAttribute(8, "ClothSolverResult", 11, "*solver_result", "ClothSolverResult", true, 216)]
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public ClothSolverResult solver_result;
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public ClothModifierData() {
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this.modifier = default;
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this.clothObject = default;
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this.sim_parms = default;
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this.coll_parms = default;
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this.point_cache = default;
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this.ptcaches = default;
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this.hairdata = default;
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this.hair_grid_min = default;
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this.hair_grid_max = default;
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this.hair_grid_res = default;
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this.hair_grid_cellsize = default;
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this.solver_result = default;
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}
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public ClothModifierData(ModifierData modifier, Cloth clothObject, ClothSimSettings sim_parms, ClothCollSettings coll_parms, PointCache point_cache, ListBase ptcaches, ClothHairData hairdata, float[] hair_grid_min, float[] hair_grid_max, int[] hair_grid_res, float hair_grid_cellsize, ClothSolverResult solver_result) {
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this.modifier = modifier;
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this.clothObject = clothObject;
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this.sim_parms = sim_parms;
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this.coll_parms = coll_parms;
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this.point_cache = point_cache;
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this.ptcaches = ptcaches;
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this.hairdata = hairdata;
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this.hair_grid_min = hair_grid_min;
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this.hair_grid_max = hair_grid_max;
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this.hair_grid_res = hair_grid_res;
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this.hair_grid_cellsize = hair_grid_cellsize;
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this.solver_result = solver_result;
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}
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}
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}
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