Files
BlenderSharp/BlendFile/DNA/Effect.cs
2025-03-12 19:02:40 +01:00

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(234, "Effect", 24)]
public class Effect {
[DNAFieldAttribute(8, "Effect", 0, "*next", "Effect", true, 0)]
public Effect next;
[DNAFieldAttribute(8, "Effect", 1, "*prev", "Effect", true, 8)]
public Effect prev;
[DNAFieldAttribute(2, "short", 2, "type", "short", false, 16)]
public short type;
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 18)]
public short flag;
[DNAFieldAttribute(2, "short", 4, "buttype", "short", false, 20)]
public short buttype;
[DNAArrayAttribute(2, "char", 5, "_pad0[2]", "System.Char[]", 2, false, 22)]
public char[] _pad0 = new System.Char[2];
public Effect() {
this.next = default;
this.prev = default;
this.type = default;
this.flag = default;
this.buttype = default;
this._pad0 = default;
}
public Effect(Effect next, Effect prev, short type, short flag, short buttype, char[] _pad0) {
this.next = next;
this.prev = prev;
this.type = type;
this.flag = flag;
this.buttype = buttype;
this._pad0 = _pad0;
}
}
}