64 lines
2.7 KiB
C#
64 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(343, "LayerCollection", 64)]
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public class LayerCollection {
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[DNAFieldAttribute(8, "LayerCollection", 0, "*next", "LayerCollection", true, 0)]
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public LayerCollection next;
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[DNAFieldAttribute(8, "LayerCollection", 1, "*prev", "LayerCollection", true, 8)]
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public LayerCollection prev;
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[DNAFieldAttribute(8, "Collection", 2, "*collection", "Collection", true, 16)]
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public Collection collection;
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[DNAFieldAttribute(8, "void", 3, "*_pad1", "void", true, 24)]
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public object _pad1;
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[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 32)]
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public short flag;
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[DNAFieldAttribute(2, "short", 5, "runtime_flag", "short", false, 34)]
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public short runtime_flag;
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[DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, false, 36)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(16, "ListBase", 7, "layer_collections", "ListBase", false, 40)]
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public ListBase layer_collections;
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[DNAFieldAttribute(2, "short", 8, "local_collections_bits", "short", false, 56)]
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public short local_collections_bits;
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[DNAArrayAttribute(6, "short", 9, "_pad2[3]", "System.Int16[]", 3, false, 58)]
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public short[] _pad2 = new System.Int16[3];
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public LayerCollection() {
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this.next = default;
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this.prev = default;
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this.collection = default;
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this._pad1 = default;
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this.flag = default;
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this.runtime_flag = default;
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this._pad = default;
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this.layer_collections = default;
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this.local_collections_bits = default;
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this._pad2 = default;
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}
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public LayerCollection(LayerCollection next, LayerCollection prev, Collection collection, object _pad1, short flag, short runtime_flag, char[] _pad, ListBase layer_collections, short local_collections_bits, short[] _pad2) {
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this.next = next;
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this.prev = prev;
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this.collection = collection;
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this._pad1 = _pad1;
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this.flag = flag;
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this.runtime_flag = runtime_flag;
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this._pad = _pad;
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this.layer_collections = layer_collections;
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this.local_collections_bits = local_collections_bits;
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this._pad2 = _pad2;
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}
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}
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}
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