Files
BlenderSharp/BlendFile/DNA/MovieTrackingReconstruction.cs
2025-03-04 18:48:04 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(981, "MovieTrackingReconstruction", 24)]
public class MovieTrackingReconstruction {
[DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)]
public int flag;
[DNAFieldAttribute(4, "float", 1, "error", "float", false, 4)]
public float error;
[DNAFieldAttribute(4, "int", 2, "last_camera", "int", false, 8)]
public int last_camera;
[DNAFieldAttribute(4, "int", 3, "camnr", "int", false, 12)]
public int camnr;
[DNAFieldAttribute(8, "MovieReconstructedCamera", 4, "*cameras", "MovieReconstructedCamera", true, 16)]
public MovieReconstructedCamera cameras;
public MovieTrackingReconstruction() {
this.flag = default;
this.error = default;
this.last_camera = default;
this.camnr = default;
this.cameras = default;
}
public MovieTrackingReconstruction(int flag, float error, int last_camera, int camnr, MovieReconstructedCamera cameras) {
this.flag = flag;
this.error = error;
this.last_camera = last_camera;
this.camnr = camnr;
this.cameras = cameras;
}
}
}