72 lines
3.0 KiB
C#
72 lines
3.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(480, "MultiresModifierData", 136)]
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public class MultiresModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "char", 1, "lvl", "char", false, 120)]
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public char lvl;
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[DNAFieldAttribute(1, "char", 2, "sculptlvl", "char", false, 121)]
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public char sculptlvl;
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[DNAFieldAttribute(1, "char", 3, "renderlvl", "char", false, 122)]
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public char renderlvl;
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[DNAFieldAttribute(1, "char", 4, "totlvl", "char", false, 123)]
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public char totlvl;
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[DNAFieldAttribute(1, "char", 5, "simple", "char", false, 124)]
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public char simple;
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[DNAFieldAttribute(1, "char", 6, "flags", "char", false, 125)]
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public char flags;
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[DNAArrayAttribute(2, "char", 7, "_pad[2]", "System.Char[]", 2, false, 126)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(2, "short", 8, "quality", "short", false, 128)]
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public short quality;
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[DNAFieldAttribute(2, "short", 9, "uv_smooth", "short", false, 130)]
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public short uv_smooth;
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[DNAFieldAttribute(2, "short", 10, "boundary_smooth", "short", false, 132)]
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public short boundary_smooth;
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[DNAArrayAttribute(2, "char", 11, "_pad2[2]", "System.Char[]", 2, false, 134)]
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public char[] _pad2 = new System.Char[2];
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public MultiresModifierData() {
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this.modifier = default;
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this.lvl = default;
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this.sculptlvl = default;
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this.renderlvl = default;
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this.totlvl = default;
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this.simple = default;
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this.flags = default;
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this._pad = default;
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this.quality = default;
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this.uv_smooth = default;
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this.boundary_smooth = default;
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this._pad2 = default;
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}
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public MultiresModifierData(ModifierData modifier, char lvl, char sculptlvl, char renderlvl, char totlvl, char simple, char flags, char[] _pad, short quality, short uv_smooth, short boundary_smooth, char[] _pad2) {
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this.modifier = modifier;
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this.lvl = lvl;
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this.sculptlvl = sculptlvl;
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this.renderlvl = renderlvl;
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this.totlvl = totlvl;
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this.simple = simple;
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this.flags = flags;
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this._pad = _pad;
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this.quality = quality;
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this.uv_smooth = uv_smooth;
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this.boundary_smooth = boundary_smooth;
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this._pad2 = _pad2;
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}
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}
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}
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