80 lines
3.1 KiB
C#
80 lines
3.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(625, "NodeGlare", 32)]
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public class NodeGlare {
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[DNAFieldAttribute(1, "char", 0, "quality", "char", false, 0)]
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public char quality;
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[DNAFieldAttribute(1, "char", 1, "type", "char", false, 1)]
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public char type;
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[DNAFieldAttribute(1, "char", 2, "iter", "char", false, 2)]
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public char iter;
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[DNAFieldAttribute(1, "char", 3, "angle", "char", false, 3)]
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public char angle;
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[DNAFieldAttribute(1, "char", 4, "_pad0", "char", false, 4)]
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public char _pad0;
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[DNAFieldAttribute(1, "char", 5, "size", "char", false, 5)]
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public char size;
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[DNAFieldAttribute(1, "char", 6, "star_45", "char", false, 6)]
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public char star_45;
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[DNAFieldAttribute(1, "char", 7, "streaks", "char", false, 7)]
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public char streaks;
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[DNAFieldAttribute(4, "float", 8, "colmod", "float", false, 8)]
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public float colmod;
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[DNAFieldAttribute(4, "float", 9, "mix", "float", false, 12)]
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public float mix;
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[DNAFieldAttribute(4, "float", 10, "threshold", "float", false, 16)]
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public float threshold;
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[DNAFieldAttribute(4, "float", 11, "fade", "float", false, 20)]
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public float fade;
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[DNAFieldAttribute(4, "float", 12, "angle_ofs", "float", false, 24)]
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public float angle_ofs;
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[DNAArrayAttribute(4, "char", 13, "_pad1[4]", "System.Char[]", 4, false, 28)]
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public char[] _pad1 = new System.Char[4];
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public NodeGlare() {
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this.quality = default;
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this.type = default;
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this.iter = default;
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this.angle = default;
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this._pad0 = default;
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this.size = default;
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this.star_45 = default;
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this.streaks = default;
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this.colmod = default;
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this.mix = default;
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this.threshold = default;
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this.fade = default;
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this.angle_ofs = default;
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this._pad1 = default;
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}
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public NodeGlare(char quality, char type, char iter, char angle, char _pad0, char size, char star_45, char streaks, float colmod, float mix, float threshold, float fade, float angle_ofs, char[] _pad1) {
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this.quality = quality;
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this.type = type;
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this.iter = iter;
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this.angle = angle;
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this._pad0 = _pad0;
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this.size = size;
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this.star_45 = star_45;
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this.streaks = streaks;
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this.colmod = colmod;
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this.mix = mix;
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this.threshold = threshold;
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this.fade = fade;
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this.angle_ofs = angle_ofs;
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this._pad1 = _pad1;
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}
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}
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}
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