314 lines
15 KiB
C#
314 lines
15 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(241, "Scene", 6744)]
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public class Scene {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
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public DrawDataList drawdata;
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[DNAFieldAttribute(8, "Object", 3, "*camera", "Object", true, 232)]
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public Object camera;
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[DNAFieldAttribute(8, "World", 4, "*world", "World", true, 240)]
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public World world;
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[DNAFieldAttribute(8, "Scene", 5, "*set", "Scene", true, 248)]
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public Scene set;
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[DNAFieldAttribute(16, "ListBase", 6, "base", "ListBase", false, 256)]
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public ListBase @base;
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[DNAFieldAttribute(8, "Base", 7, "*basact", "Base", true, 272)]
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public Base basact;
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[DNAFieldAttribute(8, "void", 8, "*_pad1", "void", true, 280)]
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public object _pad1;
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[DNAFieldAttribute(64, "View3DCursor", 9, "cursor", "View3DCursor", false, 288)]
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public View3DCursor cursor;
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[DNAFieldAttribute(4, "int", 10, "lay", "int", false, 352)]
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public int lay;
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[DNAFieldAttribute(4, "int", 11, "layact", "int", false, 356)]
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public int layact;
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[DNAArrayAttribute(4, "char", 12, "_pad2[4]", "System.Char[]", 4, false, 360)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(2, "short", 13, "flag", "short", false, 364)]
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public short flag;
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[DNAFieldAttribute(1, "char", 14, "use_nodes", "char", false, 366)]
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public char use_nodes;
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[DNAArrayAttribute(1, "char", 15, "_pad3[1]", "System.Char[]", 1, false, 367)]
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public char[] _pad3 = new System.Char[1];
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[DNAFieldAttribute(8, "bNodeTree", 16, "*nodetree", "bNodeTree", true, 368)]
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public bNodeTree nodetree;
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[DNAFieldAttribute(8, "Editing", 17, "*ed", "Editing", true, 376)]
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public Editing ed;
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[DNAFieldAttribute(8, "ToolSettings", 18, "*toolsettings", "ToolSettings", true, 384)]
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public ToolSettings toolsettings;
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[DNAFieldAttribute(8, "void", 19, "*_pad4", "void", true, 392)]
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public object _pad4;
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[DNAFieldAttribute(32, "DisplaySafeAreas", 20, "safe_areas", "DisplaySafeAreas", false, 400)]
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public DisplaySafeAreas safe_areas;
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[DNAFieldAttribute(4376, "RenderData", 21, "r", "RenderData", false, 432)]
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public RenderData r;
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[DNAFieldAttribute(32, "AudioData", 22, "audio", "AudioData", false, 4808)]
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public AudioData audio;
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[DNAFieldAttribute(16, "ListBase", 23, "markers", "ListBase", false, 4840)]
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public ListBase markers;
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[DNAFieldAttribute(16, "ListBase", 24, "transform_spaces", "ListBase", false, 4856)]
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public ListBase transform_spaces;
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[DNAArrayAttribute(64, "TransformOrientationSlot", 25, "orientation_slots[4]", "TransformOrientationSlot[]", 4, false, 4872)]
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public TransformOrientationSlot[] orientation_slots = new TransformOrientationSlot[4];
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[DNAFieldAttribute(8, "void", 26, "*sound_scene", "void", true, 4936)]
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public object sound_scene;
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[DNAFieldAttribute(8, "void", 27, "*playback_handle", "void", true, 4944)]
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public object playback_handle;
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[DNAFieldAttribute(8, "void", 28, "*sound_scrub_handle", "void", true, 4952)]
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public object sound_scrub_handle;
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[DNAFieldAttribute(8, "void", 29, "*speaker_handles", "void", true, 4960)]
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public object speaker_handles;
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[DNAFieldAttribute(8, "void", 30, "*fps_info", "void", true, 4968)]
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public object fps_info;
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[DNAFieldAttribute(8, "GHash", 31, "*depsgraph_hash", "GHash", true, 4976)]
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public GHash depsgraph_hash;
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[DNAArrayAttribute(4, "char", 32, "_pad7[4]", "System.Char[]", 4, false, 4984)]
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public char[] _pad7 = new System.Char[4];
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[DNAFieldAttribute(4, "int", 33, "active_keyingset", "int", false, 4988)]
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public int active_keyingset;
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[DNAFieldAttribute(16, "ListBase", 34, "keyingsets", "ListBase", false, 4992)]
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public ListBase keyingsets;
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[DNAFieldAttribute(16, "UnitSettings", 35, "unit", "UnitSettings", false, 5008)]
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public UnitSettings unit;
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[DNAFieldAttribute(8, "bGPdata", 36, "*gpd", "bGPdata", true, 5024)]
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public bGPdata gpd;
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[DNAFieldAttribute(8, "MovieClip", 37, "*clip", "MovieClip", true, 5032)]
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public MovieClip clip;
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[DNAFieldAttribute(24, "PhysicsSettings", 38, "physics_settings", "PhysicsSettings", false, 5040)]
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public PhysicsSettings physics_settings;
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[DNAFieldAttribute(8, "void", 39, "*_pad8", "void", true, 5064)]
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public object _pad8;
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[DNAFieldAttribute(40, "CustomData_MeshMasks", 40, "customdata_mask", "CustomData_MeshMasks", false, 5072)]
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public CustomData_MeshMasks customdata_mask;
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[DNAFieldAttribute(40, "CustomData_MeshMasks", 41, "customdata_mask_modal", "CustomData_MeshMasks", false, 5112)]
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public CustomData_MeshMasks customdata_mask_modal;
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[DNAFieldAttribute(168, "ColorManagedViewSettings", 42, "view_settings", "ColorManagedViewSettings", false, 5152)]
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public ColorManagedViewSettings view_settings;
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[DNAFieldAttribute(64, "ColorManagedDisplaySettings", 43, "display_settings", "ColorManagedDisplaySettings", false, 5320)]
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public ColorManagedDisplaySettings display_settings;
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[DNAFieldAttribute(64, "ColorManagedColorspaceSettings", 44, "sequencer_colorspace_settings", "ColorManagedColorspaceSettings", false, 5384)]
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public ColorManagedColorspaceSettings sequencer_colorspace_settings;
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[DNAFieldAttribute(8, "RigidBodyWorld", 45, "*rigidbody_world", "RigidBodyWorld", true, 5448)]
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public RigidBodyWorld rigidbody_world;
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[DNAFieldAttribute(8, "PreviewImage", 46, "*preview", "PreviewImage", true, 5456)]
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public PreviewImage preview;
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[DNAFieldAttribute(16, "ListBase", 47, "view_layers", "ListBase", false, 5464)]
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public ListBase view_layers;
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[DNAFieldAttribute(8, "Collection", 48, "*master_collection", "Collection", true, 5480)]
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public Collection master_collection;
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[DNAFieldAttribute(8, "IDProperty", 49, "*layer_properties", "IDProperty", true, 5488)]
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public IDProperty layer_properties;
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[DNAFieldAttribute(4, "int", 50, "simulation_frame_start", "int", false, 5496)]
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public int simulation_frame_start;
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[DNAFieldAttribute(4, "int", 51, "simulation_frame_end", "int", false, 5500)]
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public int simulation_frame_end;
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[DNAFieldAttribute(984, "SceneDisplay", 52, "display", "SceneDisplay", false, 5504)]
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public SceneDisplay display;
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[DNAFieldAttribute(224, "SceneEEVEE", 53, "eevee", "SceneEEVEE", false, 6488)]
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public SceneEEVEE eevee;
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[DNAFieldAttribute(8, "SceneGpencil", 54, "grease_pencil_settings", "SceneGpencil", false, 6712)]
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public SceneGpencil grease_pencil_settings;
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[DNAFieldAttribute(8, "SceneHydra", 55, "hydra", "SceneHydra", false, 6720)]
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public SceneHydra hydra;
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[DNAFieldAttribute(8, "SceneRuntimeHandle", 56, "*runtime", "SceneRuntimeHandle", true, 6728)]
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public SceneRuntimeHandle runtime;
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[DNAFieldAttribute(8, "void", 57, "*_pad9", "void", true, 6736)]
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public object _pad9;
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public Scene() {
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this.id = default;
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this.adt = default;
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this.drawdata = default;
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this.camera = default;
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this.world = default;
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this.set = default;
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this.@base = default;
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this.basact = default;
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this._pad1 = default;
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this.cursor = default;
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this.lay = default;
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this.layact = default;
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this._pad2 = default;
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this.flag = default;
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this.use_nodes = default;
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this._pad3 = default;
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this.nodetree = default;
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this.ed = default;
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this.toolsettings = default;
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this._pad4 = default;
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this.safe_areas = default;
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this.r = default;
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this.audio = default;
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this.markers = default;
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this.transform_spaces = default;
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this.orientation_slots = default;
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this.sound_scene = default;
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this.playback_handle = default;
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this.sound_scrub_handle = default;
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this.speaker_handles = default;
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this.fps_info = default;
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this.depsgraph_hash = default;
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this._pad7 = default;
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this.active_keyingset = default;
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this.keyingsets = default;
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this.unit = default;
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this.gpd = default;
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this.clip = default;
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this.physics_settings = default;
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this._pad8 = default;
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this.customdata_mask = default;
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this.customdata_mask_modal = default;
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this.view_settings = default;
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this.display_settings = default;
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this.sequencer_colorspace_settings = default;
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this.rigidbody_world = default;
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this.preview = default;
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this.view_layers = default;
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this.master_collection = default;
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this.layer_properties = default;
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this.simulation_frame_start = default;
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this.simulation_frame_end = default;
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this.display = default;
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this.eevee = default;
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this.grease_pencil_settings = default;
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this.hydra = default;
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this.runtime = default;
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this._pad9 = default;
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}
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public Scene(
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ID id,
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AnimData adt,
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DrawDataList drawdata,
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Object camera,
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World world,
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Scene set,
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ListBase @base,
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Base basact,
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object _pad1,
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View3DCursor cursor,
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int lay,
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int layact,
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char[] _pad2,
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short flag,
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char use_nodes,
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char[] _pad3,
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bNodeTree nodetree,
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Editing ed,
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ToolSettings toolsettings,
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object _pad4,
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DisplaySafeAreas safe_areas,
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RenderData r,
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AudioData audio,
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ListBase markers,
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ListBase transform_spaces,
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TransformOrientationSlot[] orientation_slots,
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object sound_scene,
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object playback_handle,
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object sound_scrub_handle,
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object speaker_handles,
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object fps_info,
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GHash depsgraph_hash,
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char[] _pad7,
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int active_keyingset,
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ListBase keyingsets,
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UnitSettings unit,
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bGPdata gpd,
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MovieClip clip,
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PhysicsSettings physics_settings,
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object _pad8,
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CustomData_MeshMasks customdata_mask,
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CustomData_MeshMasks customdata_mask_modal,
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ColorManagedViewSettings view_settings,
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ColorManagedDisplaySettings display_settings,
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ColorManagedColorspaceSettings sequencer_colorspace_settings,
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RigidBodyWorld rigidbody_world,
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PreviewImage preview,
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ListBase view_layers,
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Collection master_collection,
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IDProperty layer_properties,
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int simulation_frame_start,
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int simulation_frame_end,
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SceneDisplay display,
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SceneEEVEE eevee,
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SceneGpencil grease_pencil_settings,
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SceneHydra hydra,
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SceneRuntimeHandle runtime,
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object _pad9) {
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this.id = id;
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this.adt = adt;
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this.drawdata = drawdata;
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this.camera = camera;
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this.world = world;
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this.set = set;
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this.@base = @base;
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this.basact = basact;
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this._pad1 = _pad1;
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this.cursor = cursor;
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this.lay = lay;
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this.layact = layact;
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this._pad2 = _pad2;
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this.flag = flag;
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this.use_nodes = use_nodes;
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this._pad3 = _pad3;
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this.nodetree = nodetree;
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this.ed = ed;
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this.toolsettings = toolsettings;
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this._pad4 = _pad4;
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this.safe_areas = safe_areas;
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this.r = r;
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this.audio = audio;
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this.markers = markers;
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this.transform_spaces = transform_spaces;
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this.orientation_slots = orientation_slots;
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this.sound_scene = sound_scene;
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this.playback_handle = playback_handle;
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this.sound_scrub_handle = sound_scrub_handle;
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this.speaker_handles = speaker_handles;
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this.fps_info = fps_info;
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this.depsgraph_hash = depsgraph_hash;
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this._pad7 = _pad7;
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this.active_keyingset = active_keyingset;
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this.keyingsets = keyingsets;
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this.unit = unit;
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this.gpd = gpd;
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this.clip = clip;
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this.physics_settings = physics_settings;
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this._pad8 = _pad8;
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this.customdata_mask = customdata_mask;
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this.customdata_mask_modal = customdata_mask_modal;
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this.view_settings = view_settings;
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this.display_settings = display_settings;
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this.sequencer_colorspace_settings = sequencer_colorspace_settings;
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this.rigidbody_world = rigidbody_world;
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this.preview = preview;
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this.view_layers = view_layers;
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this.master_collection = master_collection;
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this.layer_properties = layer_properties;
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this.simulation_frame_start = simulation_frame_start;
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this.simulation_frame_end = simulation_frame_end;
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this.display = display;
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this.eevee = eevee;
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this.grease_pencil_settings = grease_pencil_settings;
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this.hydra = hydra;
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this.runtime = runtime;
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this._pad9 = _pad9;
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}
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}
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}
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