139 lines
5.9 KiB
C#
139 lines
5.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1040, "Volume", 1424)]
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public class Volume {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAArrayAttribute(1024, "char", 2, "filepath[1024]", "System.Char[]", 1024, false, 216)]
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public char[] filepath = new System.Char[1024];
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[DNAFieldAttribute(8, "PackedFile", 3, "*packedfile", "PackedFile", true, 1240)]
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public PackedFile packedfile;
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[DNAFieldAttribute(1, "char", 4, "is_sequence", "char", false, 1248)]
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public char is_sequence;
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[DNAFieldAttribute(1, "char", 5, "sequence_mode", "char", false, 1249)]
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public char sequence_mode;
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[DNAArrayAttribute(2, "char", 6, "_pad1[2]", "System.Char[]", 2, false, 1250)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(4, "int", 7, "frame_start", "int", false, 1252)]
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public int frame_start;
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[DNAFieldAttribute(4, "int", 8, "frame_duration", "int", false, 1256)]
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public int frame_duration;
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[DNAFieldAttribute(4, "int", 9, "frame_offset", "int", false, 1260)]
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public int frame_offset;
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[DNAFieldAttribute(4, "int", 10, "flag", "int", false, 1264)]
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public int flag;
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[DNAFieldAttribute(4, "int", 11, "active_grid", "int", false, 1268)]
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public int active_grid;
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[DNAFieldAttribute(8, "Material", 12, "**mat", "Material", true, 1272)]
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public Material mat;
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[DNAFieldAttribute(2, "short", 13, "totcol", "short", false, 1280)]
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public short totcol;
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[DNAArrayAttribute(6, "short", 14, "_pad2[3]", "System.Int16[]", 3, false, 1282)]
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public short[] _pad2 = new System.Int16[3];
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[DNAFieldAttribute(16, "VolumeRender", 15, "render", "VolumeRender", false, 1288)]
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public VolumeRender render;
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[DNAFieldAttribute(32, "VolumeDisplay", 16, "display", "VolumeDisplay", false, 1304)]
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public VolumeDisplay display;
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[DNAArrayAttribute(64, "char", 17, "velocity_grid[64]", "System.Char[]", 64, false, 1336)]
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public char[] velocity_grid = new System.Char[64];
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[DNAArrayAttribute(3, "char", 18, "_pad3[3]", "System.Char[]", 3, false, 1400)]
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public char[] _pad3 = new System.Char[3];
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[DNAFieldAttribute(1, "char", 19, "velocity_unit", "char", false, 1403)]
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public char velocity_unit;
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[DNAFieldAttribute(4, "float", 20, "velocity_scale", "float", false, 1404)]
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public float velocity_scale;
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[DNAFieldAttribute(8, "void", 21, "*batch_cache", "void", true, 1408)]
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public object batch_cache;
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[DNAFieldAttribute(8, "VolumeRuntimeHandle", 22, "*runtime", "VolumeRuntimeHandle", true, 1416)]
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public VolumeRuntimeHandle runtime;
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public Volume() {
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this.id = default;
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this.adt = default;
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this.filepath = default;
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this.packedfile = default;
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this.is_sequence = default;
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this.sequence_mode = default;
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this._pad1 = default;
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this.frame_start = default;
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this.frame_duration = default;
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this.frame_offset = default;
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this.flag = default;
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this.active_grid = default;
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this.mat = default;
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this.totcol = default;
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this._pad2 = default;
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this.render = default;
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this.display = default;
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this.velocity_grid = default;
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this._pad3 = default;
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this.velocity_unit = default;
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this.velocity_scale = default;
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this.batch_cache = default;
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this.runtime = default;
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}
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public Volume(
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ID id,
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AnimData adt,
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char[] filepath,
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PackedFile packedfile,
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char is_sequence,
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char sequence_mode,
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char[] _pad1,
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int frame_start,
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int frame_duration,
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int frame_offset,
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int flag,
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int active_grid,
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Material mat,
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short totcol,
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short[] _pad2,
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VolumeRender render,
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VolumeDisplay display,
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char[] velocity_grid,
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char[] _pad3,
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char velocity_unit,
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float velocity_scale,
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object batch_cache,
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VolumeRuntimeHandle runtime) {
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this.id = id;
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this.adt = adt;
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this.filepath = filepath;
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this.packedfile = packedfile;
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this.is_sequence = is_sequence;
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this.sequence_mode = sequence_mode;
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this._pad1 = _pad1;
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this.frame_start = frame_start;
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this.frame_duration = frame_duration;
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this.frame_offset = frame_offset;
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this.flag = flag;
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this.active_grid = active_grid;
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this.mat = mat;
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this.totcol = totcol;
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this._pad2 = _pad2;
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this.render = render;
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this.display = display;
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this.velocity_grid = velocity_grid;
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this._pad3 = _pad3;
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this.velocity_unit = velocity_unit;
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this.velocity_scale = velocity_scale;
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this.batch_cache = batch_cache;
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this.runtime = runtime;
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}
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}
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}
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