109 lines
5.0 KiB
C#
109 lines
5.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(493, "WeightVGEditModifierData", 440)]
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public class WeightVGEditModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAArrayAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", 64, false, 120)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(2, "short", 2, "edit_flags", "short", false, 184)]
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public short edit_flags;
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[DNAFieldAttribute(2, "short", 3, "falloff_type", "short", false, 186)]
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public short falloff_type;
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[DNAFieldAttribute(4, "float", 4, "default_weight", "float", false, 188)]
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public float default_weight;
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[DNAFieldAttribute(8, "CurveMapping", 5, "*cmap_curve", "CurveMapping", true, 192)]
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public CurveMapping cmap_curve;
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[DNAFieldAttribute(4, "float", 6, "add_threshold", "float", false, 200)]
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public float add_threshold;
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[DNAFieldAttribute(4, "float", 7, "rem_threshold", "float", false, 204)]
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public float rem_threshold;
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[DNAFieldAttribute(4, "float", 8, "mask_constant", "float", false, 208)]
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public float mask_constant;
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[DNAArrayAttribute(64, "char", 9, "mask_defgrp_name[64]", "System.Char[]", 64, false, 212)]
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public char[] mask_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 10, "mask_tex_use_channel", "int", false, 276)]
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public int mask_tex_use_channel;
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[DNAFieldAttribute(8, "Tex", 11, "*mask_texture", "Tex", true, 280)]
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public Tex mask_texture;
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[DNAFieldAttribute(8, "Object", 12, "*mask_tex_map_obj", "Object", true, 288)]
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public Object mask_tex_map_obj;
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[DNAArrayAttribute(64, "char", 13, "mask_tex_map_bone[64]", "System.Char[]", 64, false, 296)]
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public char[] mask_tex_map_bone = new System.Char[64];
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[DNAFieldAttribute(4, "int", 14, "mask_tex_mapping", "int", false, 360)]
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public int mask_tex_mapping;
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[DNAArrayAttribute(68, "char", 15, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, false, 364)]
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(8, "void", 16, "*_pad1", "void", true, 432)]
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public object _pad1;
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public WeightVGEditModifierData() {
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this.modifier = default;
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this.defgrp_name = default;
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this.edit_flags = default;
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this.falloff_type = default;
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this.default_weight = default;
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this.cmap_curve = default;
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this.add_threshold = default;
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this.rem_threshold = default;
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this.mask_constant = default;
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this.mask_defgrp_name = default;
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this.mask_tex_use_channel = default;
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this.mask_texture = default;
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this.mask_tex_map_obj = default;
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this.mask_tex_map_bone = default;
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this.mask_tex_mapping = default;
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this.mask_tex_uvlayer_name = default;
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this._pad1 = default;
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}
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public WeightVGEditModifierData(
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ModifierData modifier,
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char[] defgrp_name,
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short edit_flags,
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short falloff_type,
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float default_weight,
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CurveMapping cmap_curve,
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float add_threshold,
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float rem_threshold,
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float mask_constant,
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char[] mask_defgrp_name,
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int mask_tex_use_channel,
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Tex mask_texture,
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Object mask_tex_map_obj,
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char[] mask_tex_map_bone,
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int mask_tex_mapping,
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char[] mask_tex_uvlayer_name,
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object _pad1) {
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this.modifier = modifier;
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this.defgrp_name = defgrp_name;
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this.edit_flags = edit_flags;
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this.falloff_type = falloff_type;
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this.default_weight = default_weight;
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this.cmap_curve = cmap_curve;
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this.add_threshold = add_threshold;
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this.rem_threshold = rem_threshold;
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this.mask_constant = mask_constant;
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this.mask_defgrp_name = mask_defgrp_name;
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this.mask_tex_use_channel = mask_tex_use_channel;
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this.mask_texture = mask_texture;
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this.mask_tex_map_obj = mask_tex_map_obj;
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this.mask_tex_map_bone = mask_tex_map_bone;
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this.mask_tex_mapping = mask_tex_mapping;
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this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
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this._pad1 = _pad1;
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}
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}
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}
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