Files
BlenderSharp/BlendFile/DNA/bSplineIKConstraint.cs
2025-03-12 19:02:40 +01:00

72 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(177, "bSplineIKConstraint", 48)]
public class bSplineIKConstraint {
[DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)]
public Object tar;
[DNAFieldAttribute(8, "float", 1, "*points", "float", true, 8)]
public float points;
[DNAFieldAttribute(2, "short", 2, "numpoints", "short", false, 16)]
public short numpoints;
[DNAFieldAttribute(2, "short", 3, "chainlen", "short", false, 18)]
public short chainlen;
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 20)]
public short flag;
[DNAFieldAttribute(2, "short", 5, "xzScaleMode", "short", false, 22)]
public short xzScaleMode;
[DNAFieldAttribute(2, "short", 6, "yScaleMode", "short", false, 24)]
public short yScaleMode;
[DNAArrayAttribute(6, "short", 7, "_pad[3]", "System.Int16[]", 3, false, 26)]
public short[] _pad = new System.Int16[3];
[DNAFieldAttribute(4, "float", 8, "bulge", "float", false, 32)]
public float bulge;
[DNAFieldAttribute(4, "float", 9, "bulge_min", "float", false, 36)]
public float bulge_min;
[DNAFieldAttribute(4, "float", 10, "bulge_max", "float", false, 40)]
public float bulge_max;
[DNAFieldAttribute(4, "float", 11, "bulge_smooth", "float", false, 44)]
public float bulge_smooth;
public bSplineIKConstraint() {
this.tar = default;
this.points = default;
this.numpoints = default;
this.chainlen = default;
this.flag = default;
this.xzScaleMode = default;
this.yScaleMode = default;
this._pad = default;
this.bulge = default;
this.bulge_min = default;
this.bulge_max = default;
this.bulge_smooth = default;
}
public bSplineIKConstraint(Object tar, float points, short numpoints, short chainlen, short flag, short xzScaleMode, short yScaleMode, short[] _pad, float bulge, float bulge_min, float bulge_max, float bulge_smooth) {
this.tar = tar;
this.points = points;
this.numpoints = numpoints;
this.chainlen = chainlen;
this.flag = flag;
this.xzScaleMode = xzScaleMode;
this.yScaleMode = yScaleMode;
this._pad = _pad;
this.bulge = bulge;
this.bulge_min = bulge_min;
this.bulge_max = bulge_max;
this.bulge_smooth = bulge_smooth;
}
}
}