40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(650, "NodeShaderVectTransform", 16)]
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public struct NodeShaderVectTransform {
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[DNAFieldAttribute(0, "int", "type", "int", 4, false)]
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public int type;
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[DNAFieldAttribute(1, "int", "convert_from", "int", 4, false)]
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public int convert_from;
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[DNAFieldAttribute(2, "int", "convert_to", "int", 4, false)]
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public int convert_to;
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[DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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public NodeShaderVectTransform() {
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this.type = default;
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this.convert_from = default;
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this.convert_to = default;
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this._pad = default;
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}
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public NodeShaderVectTransform(int type, int convert_from, int convert_to, char[] _pad) {
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this.type = type;
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this.convert_from = convert_from;
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this.convert_to = convert_to;
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this._pad = _pad;
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}
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}
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}
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