Files
BlenderSharp/BlendFile/DNA/WeightVGProximityModifierData.cs
2025-02-19 18:48:50 +01:00

119 lines
5.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(495, "WeightVGProximityModifierData", 448)]
public class WeightVGProximityModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
public ModifierData modifier;
[DNAFieldAttribute(1, "char", "defgrp_name[64]", "System.Char[]", 64, false)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(2, "CurveMapping", "*cmap_curve", "CurveMapping", 8, true)]
public CurveMapping ptr_cmap_curve;
[DNAFieldAttribute(3, "int", "proximity_mode", "int", 4, false)]
public int proximity_mode;
[DNAFieldAttribute(4, "int", "proximity_flags", "int", 4, false)]
public int proximity_flags;
[DNAFieldAttribute(5, "Object", "*proximity_ob_target", "Object", 8, true)]
public Object ptr_proximity_ob_target;
[DNAFieldAttribute(6, "float", "mask_constant", "float", 4, false)]
public float mask_constant;
[DNAFieldAttribute(7, "char", "mask_defgrp_name[64]", "System.Char[]", 64, false)]
public char[] mask_defgrp_name = new System.Char[64];
[DNAFieldAttribute(8, "int", "mask_tex_use_channel", "int", 4, false)]
public int mask_tex_use_channel;
[DNAFieldAttribute(9, "Tex", "*mask_texture", "Tex", 8, true)]
public Tex ptr_mask_texture;
[DNAFieldAttribute(10, "Object", "*mask_tex_map_obj", "Object", 8, true)]
public Object ptr_mask_tex_map_obj;
[DNAFieldAttribute(11, "char", "mask_tex_map_bone[64]", "System.Char[]", 64, false)]
public char[] mask_tex_map_bone = new System.Char[64];
[DNAFieldAttribute(12, "int", "mask_tex_mapping", "int", 4, false)]
public int mask_tex_mapping;
[DNAFieldAttribute(13, "char", "mask_tex_uvlayer_name[68]", "System.Char[]", 68, false)]
public char[] mask_tex_uvlayer_name = new System.Char[68];
[DNAFieldAttribute(14, "char", "_pad1[4]", "System.Char[]", 4, false)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(15, "float", "min_dist", "float", 4, false)]
public float min_dist;
[DNAFieldAttribute(16, "float", "max_dist", "float", 4, false)]
public float max_dist;
[DNAFieldAttribute(17, "short", "falloff_type", "short", 2, false)]
public short falloff_type;
[DNAFieldAttribute(18, "char", "_pad0[2]", "System.Char[]", 2, false)]
public char[] _pad0 = new System.Char[2];
public WeightVGProximityModifierData() {
this.modifier = default;
this.defgrp_name = default;
this.ptr_cmap_curve = default;
this.proximity_mode = default;
this.proximity_flags = default;
this.ptr_proximity_ob_target = default;
this.mask_constant = default;
this.mask_defgrp_name = default;
this.mask_tex_use_channel = default;
this.ptr_mask_texture = default;
this.ptr_mask_tex_map_obj = default;
this.mask_tex_map_bone = default;
this.mask_tex_mapping = default;
this.mask_tex_uvlayer_name = default;
this._pad1 = default;
this.min_dist = default;
this.max_dist = default;
this.falloff_type = default;
this._pad0 = default;
}
public WeightVGProximityModifierData(
ModifierData modifier,
char[] defgrp_name,
CurveMapping ptr_cmap_curve,
int proximity_mode,
int proximity_flags,
Object ptr_proximity_ob_target,
float mask_constant,
char[] mask_defgrp_name,
int mask_tex_use_channel,
Tex ptr_mask_texture,
Object ptr_mask_tex_map_obj,
char[] mask_tex_map_bone,
int mask_tex_mapping,
char[] mask_tex_uvlayer_name,
char[] _pad1,
float min_dist,
float max_dist,
short falloff_type,
char[] _pad0) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.ptr_cmap_curve = ptr_cmap_curve;
this.proximity_mode = proximity_mode;
this.proximity_flags = proximity_flags;
this.ptr_proximity_ob_target = ptr_proximity_ob_target;
this.mask_constant = mask_constant;
this.mask_defgrp_name = mask_defgrp_name;
this.mask_tex_use_channel = mask_tex_use_channel;
this.ptr_mask_texture = ptr_mask_texture;
this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj;
this.mask_tex_map_bone = mask_tex_map_bone;
this.mask_tex_mapping = mask_tex_mapping;
this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
this._pad1 = _pad1;
this.min_dist = min_dist;
this.max_dist = max_dist;
this.falloff_type = falloff_type;
this._pad0 = _pad0;
}
}
}