40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(114, "AssetWeakReference", 24)]
|
|
public class AssetWeakReference {
|
|
[DNAArrayAttribute(6, "char", 0, "_pad[6]", "System.Char[]", 6, false, 0)]
|
|
public char[] _pad = new System.Char[6];
|
|
[DNAFieldAttribute(2, "short", 1, "asset_library_type", "short", false, 6)]
|
|
public short asset_library_type;
|
|
[DNAFieldAttribute(8, "char", 2, "*asset_library_identifier", "char", true, 8)]
|
|
public char asset_library_identifier;
|
|
[DNAFieldAttribute(8, "char", 3, "*relative_asset_identifier", "char", true, 16)]
|
|
public char relative_asset_identifier;
|
|
public AssetWeakReference() {
|
|
this._pad = default;
|
|
this.asset_library_type = default;
|
|
this.asset_library_identifier = default;
|
|
this.relative_asset_identifier = default;
|
|
}
|
|
public AssetWeakReference(char[] _pad, short asset_library_type, char asset_library_identifier, char relative_asset_identifier) {
|
|
this._pad = _pad;
|
|
this.asset_library_type = asset_library_type;
|
|
this.asset_library_identifier = asset_library_identifier;
|
|
this.relative_asset_identifier = relative_asset_identifier;
|
|
}
|
|
}
|
|
}
|