68 lines
2.8 KiB
C#
68 lines
2.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(340, "Base", 48)]
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public class Base {
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[DNAFieldAttribute(8, "Base", 0, "*next", "Base", true, 0)]
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public Base next;
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[DNAFieldAttribute(8, "Base", 1, "*prev", "Base", true, 8)]
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public Base prev;
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[DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 16)]
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public Object @object;
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[DNAFieldAttribute(8, "Base", 3, "*base_orig", "Base", true, 24)]
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public Base base_orig;
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[DNAFieldAttribute(4, "int", 4, "lay", "int", false, 32)]
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public int lay;
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[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 36)]
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public short flag;
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[DNAFieldAttribute(2, "short", 6, "flag_from_collection", "short", false, 38)]
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public short flag_from_collection;
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[DNAFieldAttribute(2, "short", 7, "flag_legacy", "short", false, 40)]
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public short flag_legacy;
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[DNAFieldAttribute(2, "short", 8, "local_view_bits", "short", false, 42)]
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public short local_view_bits;
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[DNAFieldAttribute(2, "short", 9, "local_collections_bits", "short", false, 44)]
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public short local_collections_bits;
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[DNAArrayAttribute(2, "char", 10, "_pad1[2]", "System.Char[]", 2, false, 46)]
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public char[] _pad1 = new System.Char[2];
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public Base() {
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this.next = default;
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this.prev = default;
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this.@object = default;
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this.base_orig = default;
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this.lay = default;
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this.flag = default;
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this.flag_from_collection = default;
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this.flag_legacy = default;
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this.local_view_bits = default;
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this.local_collections_bits = default;
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this._pad1 = default;
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}
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public Base(Base next, Base prev, Object @object, Base base_orig, int lay, short flag, short flag_from_collection, short flag_legacy, short local_view_bits, short local_collections_bits, char[] _pad1) {
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this.next = next;
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this.prev = prev;
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this.@object = @object;
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this.base_orig = base_orig;
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this.lay = lay;
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this.flag = flag;
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this.flag_from_collection = flag_from_collection;
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this.flag_legacy = flag_legacy;
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this.local_view_bits = local_view_bits;
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this.local_collections_bits = local_collections_bits;
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this._pad1 = _pad1;
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}
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}
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}
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