Files
BlenderSharp/BlendFile/DNA/Collection.cs
2025-03-12 19:02:40 +01:00

119 lines
5.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(70, "Collection", 376)]
public class Collection {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "ID", 1, "*owner_id", "ID", true, 208)]
public ID owner_id;
[DNAFieldAttribute(16, "ListBase", 2, "gobject", "ListBase", false, 216)]
public ListBase gobject;
[DNAFieldAttribute(16, "ListBase", 3, "children", "ListBase", false, 232)]
public ListBase children;
[DNAArrayAttribute(4, "char", 4, "_pad0[4]", "System.Char[]", 4, false, 248)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(4, "int", 5, "active_exporter_index", "int", false, 252)]
public int active_exporter_index;
[DNAFieldAttribute(16, "ListBase", 6, "exporters", "ListBase", false, 256)]
public ListBase exporters;
[DNAFieldAttribute(8, "PreviewImage", 7, "*preview", "PreviewImage", true, 272)]
public PreviewImage preview;
[DNAFieldAttribute(4, "int", 8, "layer", "int", false, 280)]
public int layer;
[DNAArrayAttribute(12, "float", 9, "dupli_ofs[3]", "System.Single[]", 3, false, 284)]
public float[] dupli_ofs = new System.Single[3];
[DNAFieldAttribute(1, "uchar", 10, "flag", "uchar", false, 296)]
public byte flag;
[DNAFieldAttribute(1, "int8_t", 11, "color_tag", "int8_t", false, 297)]
public sbyte color_tag;
[DNAArrayAttribute(2, "char", 12, "_pad1[2]", "System.Char[]", 2, false, 298)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(1, "uchar", 13, "lineart_usage", "uchar", false, 300)]
public byte lineart_usage;
[DNAFieldAttribute(1, "uchar", 14, "lineart_flags", "uchar", false, 301)]
public byte lineart_flags;
[DNAFieldAttribute(1, "uchar", 15, "lineart_intersection_mask", "uchar", false, 302)]
public byte lineart_intersection_mask;
[DNAFieldAttribute(1, "uchar", 16, "lineart_intersection_priority", "uchar", false, 303)]
public byte lineart_intersection_priority;
[DNAFieldAttribute(8, "ViewLayer", 17, "*view_layer", "ViewLayer", true, 304)]
public ViewLayer view_layer;
[DNAFieldAttribute(64, "Collection_Runtime", 18, "runtime", "Collection_Runtime", false, 312)]
public Collection_Runtime runtime;
public Collection() {
this.id = default;
this.owner_id = default;
this.gobject = default;
this.children = default;
this._pad0 = default;
this.active_exporter_index = default;
this.exporters = default;
this.preview = default;
this.layer = default;
this.dupli_ofs = default;
this.flag = default;
this.color_tag = default;
this._pad1 = default;
this.lineart_usage = default;
this.lineart_flags = default;
this.lineart_intersection_mask = default;
this.lineart_intersection_priority = default;
this.view_layer = default;
this.runtime = default;
}
public Collection(
ID id,
ID owner_id,
ListBase gobject,
ListBase children,
char[] _pad0,
int active_exporter_index,
ListBase exporters,
PreviewImage preview,
int layer,
float[] dupli_ofs,
byte flag,
sbyte color_tag,
char[] _pad1,
byte lineart_usage,
byte lineart_flags,
byte lineart_intersection_mask,
byte lineart_intersection_priority,
ViewLayer view_layer,
Collection_Runtime runtime) {
this.id = id;
this.owner_id = owner_id;
this.gobject = gobject;
this.children = children;
this._pad0 = _pad0;
this.active_exporter_index = active_exporter_index;
this.exporters = exporters;
this.preview = preview;
this.layer = layer;
this.dupli_ofs = dupli_ofs;
this.flag = flag;
this.color_tag = color_tag;
this._pad1 = _pad1;
this.lineart_usage = lineart_usage;
this.lineart_flags = lineart_flags;
this.lineart_intersection_mask = lineart_intersection_mask;
this.lineart_intersection_priority = lineart_intersection_priority;
this.view_layer = view_layer;
this.runtime = runtime;
}
}
}