Files
BlenderSharp/BlendFile/DNA/DashGpencilModifierData.cs
2025-03-12 19:02:40 +01:00

64 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(290, "DashGpencilModifierData", 208)]
public class DashGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
public Material material;
[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, false, 112)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(4, "int", 3, "pass_index", "int", false, 176)]
public int pass_index;
[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 180)]
public int flag;
[DNAFieldAttribute(4, "int", 5, "layer_pass", "int", false, 184)]
public int layer_pass;
[DNAFieldAttribute(4, "int", 6, "dash_offset", "int", false, 188)]
public int dash_offset;
[DNAFieldAttribute(8, "DashGpencilModifierSegment", 7, "*segments", "DashGpencilModifierSegment", true, 192)]
public DashGpencilModifierSegment segments;
[DNAFieldAttribute(4, "int", 8, "segments_len", "int", false, 200)]
public int segments_len;
[DNAFieldAttribute(4, "int", 9, "segment_active_index", "int", false, 204)]
public int segment_active_index;
public DashGpencilModifierData() {
this.modifier = default;
this.material = default;
this.layername = default;
this.pass_index = default;
this.flag = default;
this.layer_pass = default;
this.dash_offset = default;
this.segments = default;
this.segments_len = default;
this.segment_active_index = default;
}
public DashGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, int pass_index, int flag, int layer_pass, int dash_offset, DashGpencilModifierSegment segments, int segments_len, int segment_active_index) {
this.modifier = modifier;
this.material = material;
this.layername = layername;
this.pass_index = pass_index;
this.flag = flag;
this.layer_pass = layer_pass;
this.dash_offset = dash_offset;
this.segments = segments;
this.segments_len = segments_len;
this.segment_active_index = segment_active_index;
}
}
}