Files
BlenderSharp/BlendFile/DNA/FCurve.cs
2025-03-12 19:02:40 +01:00

119 lines
4.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(79, "FCurve", 116)]
public class FCurve {
[DNAFieldAttribute(8, "FCurve", 0, "*next", "FCurve", true, 0)]
public FCurve next;
[DNAFieldAttribute(8, "FCurve", 1, "*prev", "FCurve", true, 8)]
public FCurve prev;
[DNAFieldAttribute(8, "bActionGroup", 2, "*grp", "bActionGroup", true, 16)]
public bActionGroup grp;
[DNAFieldAttribute(8, "ChannelDriver", 3, "*driver", "ChannelDriver", true, 24)]
public ChannelDriver driver;
[DNAFieldAttribute(16, "ListBase", 4, "modifiers", "ListBase", false, 32)]
public ListBase modifiers;
[DNAFieldAttribute(8, "BezTriple", 5, "*bezt", "BezTriple", true, 48)]
public BezTriple bezt;
[DNAFieldAttribute(8, "FPoint", 6, "*fpt", "FPoint", true, 56)]
public FPoint fpt;
[DNAFieldAttribute(4, "int", 7, "totvert", "int", false, 64)]
public int totvert;
[DNAFieldAttribute(4, "int", 8, "active_keyframe_index", "int", false, 68)]
public int active_keyframe_index;
[DNAFieldAttribute(4, "float", 9, "curval", "float", false, 72)]
public float curval;
[DNAFieldAttribute(2, "short", 10, "flag", "short", false, 76)]
public short flag;
[DNAFieldAttribute(2, "short", 11, "extend", "short", false, 78)]
public short extend;
[DNAFieldAttribute(1, "char", 12, "auto_smoothing", "char", false, 80)]
public char auto_smoothing;
[DNAArrayAttribute(3, "char", 13, "_pad[3]", "System.Char[]", 3, false, 81)]
public char[] _pad = new System.Char[3];
[DNAFieldAttribute(8, "char", 15, "*rna_path", "char", true, 84)]
public char rna_path;
[DNAFieldAttribute(4, "int", 16, "color_mode", "int", false, 92)]
public int color_mode;
[DNAArrayAttribute(12, "float", 17, "color[3]", "System.Single[]", 3, false, 96)]
public float[] color = new System.Single[3];
[DNAFieldAttribute(4, "float", 18, "prev_norm_factor", "float", false, 108)]
public float prev_norm_factor;
[DNAFieldAttribute(4, "float", 19, "prev_offset", "float", false, 112)]
public float prev_offset;
public FCurve() {
this.next = default;
this.prev = default;
this.grp = default;
this.driver = default;
this.modifiers = default;
this.bezt = default;
this.fpt = default;
this.totvert = default;
this.active_keyframe_index = default;
this.curval = default;
this.flag = default;
this.extend = default;
this.auto_smoothing = default;
this._pad = default;
this.rna_path = default;
this.color_mode = default;
this.color = default;
this.prev_norm_factor = default;
this.prev_offset = default;
}
public FCurve(
FCurve next,
FCurve prev,
bActionGroup grp,
ChannelDriver driver,
ListBase modifiers,
BezTriple bezt,
FPoint fpt,
int totvert,
int active_keyframe_index,
float curval,
short flag,
short extend,
char auto_smoothing,
char[] _pad,
char rna_path,
int color_mode,
float[] color,
float prev_norm_factor,
float prev_offset) {
this.next = next;
this.prev = prev;
this.grp = grp;
this.driver = driver;
this.modifiers = modifiers;
this.bezt = bezt;
this.fpt = fpt;
this.totvert = totvert;
this.active_keyframe_index = active_keyframe_index;
this.curval = curval;
this.flag = flag;
this.extend = extend;
this.auto_smoothing = auto_smoothing;
this._pad = _pad;
this.rna_path = rna_path;
this.color_mode = color_mode;
this.color = color;
this.prev_norm_factor = prev_norm_factor;
this.prev_offset = prev_offset;
}
}
}