Files
BlenderSharp/BlendFile/DNA/GreasePencilHookModifierData.cs
2025-03-12 19:02:40 +01:00

72 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(543, "GreasePencilHookModifierData", 456)]
public class GreasePencilHookModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 288)]
public Object @object;
[DNAArrayAttribute(64, "char", 3, "subtarget[64]", "System.Char[]", 64, false, 296)]
public char[] subtarget = new System.Char[64];
[DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, false, 360)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 364)]
public int flag;
[DNAFieldAttribute(1, "char", 6, "falloff_type", "char", false, 368)]
public char falloff_type;
[DNAArrayAttribute(3, "char", 7, "_pad1[3]", "System.Char[]", 3, false, 369)]
public char[] _pad1 = new System.Char[3];
[DNAArrayAttribute(64, "float", 8, "parentinv[4][4]", "System.Single[,]", 16, false, 372)]
public float[,] parentinv = new System.Single[4,4];
[DNAArrayAttribute(12, "float", 9, "cent[3]", "System.Single[]", 3, false, 436)]
public float[] cent = new System.Single[3];
[DNAFieldAttribute(4, "float", 10, "falloff", "float", false, 448)]
public float falloff;
[DNAFieldAttribute(4, "float", 11, "force", "float", false, 452)]
public float force;
public GreasePencilHookModifierData() {
this.modifier = default;
this.influence = default;
this.@object = default;
this.subtarget = default;
this._pad = default;
this.flag = default;
this.falloff_type = default;
this._pad1 = default;
this.parentinv = default;
this.cent = default;
this.falloff = default;
this.force = default;
}
public GreasePencilHookModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object @object, char[] subtarget, char[] _pad, int flag, char falloff_type, char[] _pad1, float[,] parentinv, float[] cent, float falloff, float force) {
this.modifier = modifier;
this.influence = influence;
this.@object = @object;
this.subtarget = subtarget;
this._pad = _pad;
this.flag = flag;
this.falloff_type = falloff_type;
this._pad1 = _pad1;
this.parentinv = parentinv;
this.cent = cent;
this.falloff = falloff;
this.force = force;
}
}
}