80 lines
3.5 KiB
C#
80 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(532, "GreasePencilNoiseModifierData", 336)]
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public class GreasePencilNoiseModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
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public int flag;
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[DNAFieldAttribute(4, "float", 3, "factor", "float", false, 292)]
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public float factor;
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[DNAFieldAttribute(4, "float", 4, "factor_strength", "float", false, 296)]
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public float factor_strength;
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[DNAFieldAttribute(4, "float", 5, "factor_thickness", "float", false, 300)]
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public float factor_thickness;
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[DNAFieldAttribute(4, "float", 6, "factor_uvs", "float", false, 304)]
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public float factor_uvs;
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[DNAFieldAttribute(4, "float", 7, "noise_scale", "float", false, 308)]
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public float noise_scale;
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[DNAFieldAttribute(4, "float", 8, "noise_offset", "float", false, 312)]
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public float noise_offset;
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[DNAFieldAttribute(2, "short", 9, "noise_mode", "short", false, 316)]
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public short noise_mode;
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[DNAArrayAttribute(2, "char", 10, "_pad[2]", "System.Char[]", 2, false, 318)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(4, "int", 11, "step", "int", false, 320)]
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public int step;
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[DNAFieldAttribute(4, "int", 12, "seed", "int", false, 324)]
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public int seed;
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[DNAFieldAttribute(8, "void", 13, "*_pad1", "void", true, 328)]
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public object _pad1;
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public GreasePencilNoiseModifierData() {
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this.modifier = default;
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this.influence = default;
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this.flag = default;
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this.factor = default;
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this.factor_strength = default;
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this.factor_thickness = default;
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this.factor_uvs = default;
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this.noise_scale = default;
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this.noise_offset = default;
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this.noise_mode = default;
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this._pad = default;
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this.step = default;
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this.seed = default;
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this._pad1 = default;
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}
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public GreasePencilNoiseModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, float factor_strength, float factor_thickness, float factor_uvs, float noise_scale, float noise_offset, short noise_mode, char[] _pad, int step, int seed, object _pad1) {
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this.modifier = modifier;
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this.influence = influence;
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this.flag = flag;
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this.factor = factor;
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this.factor_strength = factor_strength;
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this.factor_thickness = factor_thickness;
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this.factor_uvs = factor_uvs;
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this.noise_scale = noise_scale;
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this.noise_offset = noise_offset;
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this.noise_mode = noise_mode;
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this._pad = _pad;
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this.step = step;
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this.seed = seed;
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this._pad1 = _pad1;
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}
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}
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}
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