Files
BlenderSharp/BlendFile/DNA/GreasePencilWeightProximityModifierData.cs
2025-03-12 19:02:40 +01:00

56 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(542, "GreasePencilWeightProximityModifierData", 376)]
public class GreasePencilWeightProximityModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
public int flag;
[DNAArrayAttribute(64, "char", 3, "target_vgname[64]", "System.Char[]", 64, false, 292)]
public char[] target_vgname = new System.Char[64];
[DNAFieldAttribute(4, "float", 4, "min_weight", "float", false, 356)]
public float min_weight;
[DNAFieldAttribute(4, "float", 5, "dist_start", "float", false, 360)]
public float dist_start;
[DNAFieldAttribute(4, "float", 6, "dist_end", "float", false, 364)]
public float dist_end;
[DNAFieldAttribute(8, "Object", 7, "*object", "Object", true, 368)]
public Object @object;
public GreasePencilWeightProximityModifierData() {
this.modifier = default;
this.influence = default;
this.flag = default;
this.target_vgname = default;
this.min_weight = default;
this.dist_start = default;
this.dist_end = default;
this.@object = default;
}
public GreasePencilWeightProximityModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, char[] target_vgname, float min_weight, float dist_start, float dist_end, Object @object) {
this.modifier = modifier;
this.influence = influence;
this.flag = flag;
this.target_vgname = target_vgname;
this.min_weight = min_weight;
this.dist_start = dist_start;
this.dist_end = dist_end;
this.@object = @object;
}
}
}